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blender 2 xsi

Posted: Thu Mar 23, 2006 3:25 pm
by raphael
Hi all,

Is there a way to export animations from blender to xsi ? The .py provided with blender only exorts models.

thanks


raphael

Posted: Thu Mar 23, 2006 3:45 pm
by solmax
not directly. Maybe you can try through an intermediate format (BVH?) that is exported by blender AND supports animation data AND can be read by XSI.

FBX support would be nice, since it seems to be common to all major 3D packages.

marin

Posted: Thu Mar 23, 2006 5:01 pm
by raphael
thanks !

i'll try this way.
It seams to be possible with ogre also.

raf

Posted: Sat Mar 25, 2006 12:56 am
by oin
there's an addon at softimage site, to import x files. Supposedly, that one imports weights, bones and animation. I tested the exporter of x for xsi work well.

You could use Ben Omari's exporter of x format for blender, and import into xsi with x format.

A longer way could be use certain x importer for max
http://mofo.pns.to/snsp/?cmd=&mid=5

and then export from max in dotXSI format.It's also available free at some depot of maxscript or plugins.

You can also perhaps use der_ton's md5 exporter from blender, and his importer for max, to get the blender animation there, and then export as I said using dotXSI.

But I'd try more direct ways like exporting as x and importing as x in xsi. And for statics and levels, etc,obj use to work well.

Posted: Sat Mar 25, 2006 1:07 pm
by raphael
wow... thanks a lot !
it seams that i have the choice now :)

raphael

Posted: Sat Mar 25, 2006 4:44 pm
by oin
An even more detailed help on the matter :) :

- XSI addon (is easy to install) for the *.x format. It's there the importer and the exporter addons. Just look at the right menu of this page :

http://www.softimage.com/community/xsi_net/default.aspx

Installing an addon for XSI is very easy. Check the docs about the matter, if you never did so.


- direct x exporter for Blender 2.41. It works very well, just remember two things: read the doc http://xoomer.virgilio.it/glabro1/faq.html at his site's section, and also remember to do first an "action" in blender and then animate with it. As at the end you will need to bake this action for export, if you used constraints for the animation, which is likely to happen in a more than basic animation.

http://xoomer.virgilio.it/glabro1/


Also, whenever you don't plan animation export Blender->xsi, but export static meshes this route, you can use OBJ export. Is 'natively' included in both packages. XSI obj import is indeed very good: smoothing vertex normals(hard and smooth edges) I checked to be imported accurately from other 3d packages.