Blender conference program

Discuss and propose activities, arrange carpools, share hotel rooms, arrange dormitories...

Moderators: jesterKing, stiv

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Post by LetterRip » Tue Aug 31, 2004 12:14 am

If you have time, it might be nice to try and do a bayplay equivalent for blender.

Ie have someone speed model, texture and animate a character over a short space time to show off the speed of Blenders workflow.


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Post by joeri » Tue Aug 31, 2004 12:50 pm

chimera wrote:@SirDude and bertram:
the method you pointed out SirDude is no real solution, nor pcanywhere. the aim should be a real renderdaemon... or we take another renderer that supports network rendering. I'm really interessted in this topic, cuz I had the possibility to run a 250-machines renderfarm. but they took 3dmax, cuz blenders network renderer is very basic/not even running.
I don't see this as a real handycap.
There are lots of dispatchers that make crossplatform batch files.
And blender renders even faster in a batch then in a window.

But, [slap!] off-topic!
Renderfarm issues would be nice to have on the conference.

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Post by 2d23d » Tue Aug 16, 2005 4:41 pm

Eh, might be a bit late for this reply, but regarding the renderfarms, this works nicely for me...

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Post by Lorca » Sat Aug 20, 2005 5:03 am

I would like to see the something about the creative process of the Orange team.

And a workshop about whats the correct aproach for creating animation stuff for games in Blender would be sooooo nice! :)

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Post by joeri » Sat Aug 20, 2005 5:45 pm

Hi lorca....

Maybe start a new threat?
This one sort of is from 2003...

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