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bf-blender / Mac OS X 10.3 (2004/01/14)

Posted: Wed Jan 14, 2004 8:43 am
by matt_e
http://download.blender.org/demo/test/b ... 114.tar.gz

The most recent updates include:

* (progress) interface Added hotkey 'U' in the Unwrap UVs view3d menu item.
* (bug fix) interface Small bug in toolbox corrected
* (bug fix) metaball Metaball boundingbox bug fixed. Reported by Jiri Hnidek.
* (progress) source New ButBit button code in usa for Userpreference buttons.
* (progress) interface file->import commented out.
* (progress) yafray Global photons export for YafRay. Square arealights, spot and point can work as emitters. Needs latest yafray code, still not in cvs.
* (bug fix) render Fix for bug that caused transparent shadow change how a texture rendered itself.

(This text shamelssly stolen from jesterKing's post :))

If anyone on Mac OS X 10.3 can get the built-in yafray export to work with this build, I'd be very interested to hear, since I can't :(

Re: bf-blender / Mac OS X 10.3 (2004/01/14)

Posted: Wed Jan 14, 2004 9:12 pm
by Money_YaY!
broken wrote:http://download.blender.org/demo/test/b ... 114.tar.gz

The most recent updates include:

* (progress) interface Added hotkey 'U' in the Unwrap UVs view3d menu item.
* (bug fix) interface Small bug in toolbox corrected
* (bug fix) metaball Metaball boundingbox bug fixed. Reported by Jiri Hnidek.
* (progress) source New ButBit button code in usa for Userpreference buttons.
* (progress) interface file->import commented out.
* (progress) yafray Global photons export for YafRay. Square arealights, spot and point can work as emitters. Needs latest yafray code, still not in cvs.
* (bug fix) render Fix for bug that caused transparent shadow change how a texture rendered itself.

(This text shamelssly stolen from jesterKing's post :))

If anyone on Mac OS X 10.3 can get the built-in yafray export to work with this build, I'd be very interested to hear, since I can't :(

I built a copy. It will export the data as an XML and there is data in the file but it is skipping the material for the object and so then it skips the object altogether.

So , yes it works , but no it is not rendering an object yet.

Posted: Wed Jan 14, 2004 10:53 pm
by wavk
That's a shame, I was just on irc to see if you were online, to ask you if you got the yafray export to work:) I chatted with jandro about this, and we tried some things, but it doesn't seem to work. Adding /usr/local/bin to the path doesn't work. It DOES export the xml perfectly well here, and if I render the file it works, but not automatically.

Re: bf-blender / Mac OS X 10.3 (2004/01/14)

Posted: Thu Jan 15, 2004 9:06 am
by jester71
Money_YaY! wrote:I built a copy. It will export the data as an XML and there is data in the file but it is skipping the material for the object and so then it skips the object altogether.

So , yes it works , but no it is not rendering an object yet.
same here... and more, it gives me a buffer error while trying to do the first render pass... :?:

Posted: Fri Jan 16, 2004 3:13 pm
by Money_YaY!
this is what I am getting

Starting parser ...
[Warning]: Unknown attribute > has_orco for mesh
[Warning]: Unknown attribute > has_orco for mesh
[Warning]: Unknown attribute > has_orco for mesh
Parsing OK

Loading plugins ...
Registered arealight
Registered basicblocks
Registered basicshaders
Registered blendershaders
Registered globalphotonlight
Registered HDRI background
Registered hemilight
Registered mix block
Registered pathlight
Registered photonlight
Registered pointlight
Registered softlight
Registered spotlight
Registered sunlight
Registered sunsky
[Warning]: Unknown shader type blendershader
[Warning]: Unknown shader type blendershader
[Warning]: Unknown shader type blendershader
[Error]: undefined shader Material.008 object ignored
[Error]: undefined shader Material.007 object ignored
[Error]: undefined shader Material.006 object ignored
[Loader]: Added pointlight light LAMP1
[Loader]: Added arealight light LAMP2
[Loader]: Added pathlight light path_LT
[Loader]: Added camera MAINCAM
Using a world resolution of 0.00178571 per unit
Rendering with 5 raydepth
2 anti-alias passes and 4 minimum samples per pass, 8 samples total.
Building the bounding tree ... OK
Setting up lights ...