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Some android tablets have a x86 processor. It can be ported?
Posted: Fri Oct 04, 2013 11:38 am
Some android tablets have a x86 processor. Can Blender be ported on them?
p.s. I think, tablets with stylus is very useful tool for draft sculpt, modeling and scene creating. But I can't anything to do with myself, I don't like windows8 on tablets
Posted: Fri Oct 04, 2013 5:10 pm
Basic requirements for porting Blender to a new platform are
* video subsystem capable of OpenGL
* getting the various necessary libraries to run on that platform.
The Blender code itself should build anywhere GCC runs.
Posted: Sat Oct 05, 2013 3:44 pm
What do you mean: "video subsystem capable of OpenGL"? Atom and core are capable it. And what libraries it needs for running? Unfortunately I have just some skills in c++ and I not quite understand what exactly must be done, because I never to encounter with such complex systems. Somebody already solves these tasks? I would try to help too.
Posted: Sat Oct 05, 2013 6:22 pm
What do you mean: "video subsystem capable of OpenGL"?
Blender uses OpenGL for drawing anything on the screen - the user interface, rendered images, everything.
OpenGL is a library that provides an application with a standard interface for putting graphics on the screen. The OpenGL library talks to the graphics hardware via a video driver. Even with a decent processor and capable graphics hardware, you need a capable video driver.
A lot of users with AMD/ATI or Intel hardware have problems with Blender - not because the hardware lacks horsepower but because associated video driver does not do OpenGL well.
As for necessary libraries, there are a bunch of them, Python 3 probably being the most important.