This is my first working build, i'm confuse cause mine got 1 mb less than jesterking... Hope everything is in there! Please test:
(EDIT) 2.32 is out , get a bin package today! (EDIT)
http://www.blender3d.org
Relevant Bf commit:
ianwill
Log:
BPython:
-- fixing a last minute bug: scripts w/o guis that called the file selector were
not being checked for errors, which could cause crash dumps upon exiting.
-- docs: updates for Draw (fixed example) and Material (added tex related methods docs)
Scripts:
-- added some more scripts, all I could get in shape in time (at least they export / import back).
Only tested on linux.
theeth
Log:
NURBS CV Weight button fix for the Editing window and Properties floating panel.
Upped both limit to 100. (in 2.23, the limit in the Nkey window was 100).
Corrected the minimum of the Properties panel (was -10 which made no sense).
ton:
Log:
fix for bug #933, specularity was clipped too soon, especially evident
when using low spec hardness value (1 or 2).
aphex
Log:
last minute commit -- saving .b.blend files on Windows for users
who have set a %HOME% environment var now works again.
Patch provided by Bill Baxter, plus an additional fix for Win9x.
There is still work to be done with this after the 2.32 release...
Log:
second last minute commit! -- removed a trailing slash which prevented
win32 from locating .blender/scripts.
I'm hoping other OSes are a little more forgiving about these things...
but PLEASE test, else we may need to #ifdef it.
ton
Log:
- fix after testing with regression files; the boundary on a sphere, on the
edge where shaded is unshaded, the shadow routine didn't work correctly.
Had to put back an old dot-product check to fix.
Log:
- made f10 mode buttons (shadow/env/ray/etc) all equal height.
theeth
Log:
Lamp Dist limit brought back up to 5000 like it was before. (Hoping it doesn't cause any problems)
ianwill
Log:
- Last minute script addition (blame / thank Theeth

- tiny harmless change in module Blender.Material's *doc*.