As some of you know, we merged tuhopuu with bf-blender
yesterday, so we now have raytracing, better python goodies,
etc.
Merging is a bit of a tricky thing, so hopefully everything works
OK. Any feedback is appreciated.
This build also has Kester's work on the solid integration
into the gameengine.
http://bebop.cns.ualberta.ca/~cwant/tuh ... indows.zip
Chris
Post-merge Tuhopuu / Windows-gcc (2004/02/15)
Moderators: jesterKing, stiv
At the end, a tuhopuu version that not crash my windoze!
I'm so happy, the alligning tool is great. But there's a little bug on it: when allign vertices, the object (mesh) is considered have an identity matrix: you must use ctrl+A to it to work propertly.
Great job, thank you both the coders and the compiler.
I'm so happy, the alligning tool is great. But there's a little bug on it: when allign vertices, the object (mesh) is considered have an identity matrix: you must use ctrl+A to it to work propertly.
Great job, thank you both the coders and the compiler.