
particles (and some render stuff) (07/03/2004) - updated
Moderators: jesterKing, stiv
No, I meaned ARMATURES. Last time I checked particles worked just fine when sent trough a lattice (but I never tryed lattice-deforming the emitter).
And yes, it is a well known issue that has been around since the moment armatures arrived (Blender 2.22), yet, nobody has looked into a way to fix it. If I recall correctly, it is caused because particles are calculated before the deformations, but I'm not a devolper

And yes, it is a well known issue that has been around since the moment armatures arrived (Blender 2.22), yet, nobody has looked into a way to fix it. If I recall correctly, it is caused because particles are calculated before the deformations, but I'm not a devolper

Might be solvable with a python script. If I recall correctly, you can access the transformation of an object via its matrix - even when it is being moved by an armature. So you would use python to extract the data and then write the data to the ipo's of the particle emitter. Unparent it from the armature (or use an empty attched to the armature as data source) Hit recalculate and render!Apollux wrote:No, I meaned ARMATURES. Last time I checked particles worked just fine when sent trough a lattice (but I never tryed lattice-deforming the emitter).
And yes, it is a well known issue that has been around since the moment armatures arrived (Blender 2.22), yet, nobody has looked into a way to fix it. If I recall correctly, it is caused because particles are calculated before the deformations, but I'm not a devolper
apollux- I have some bad news for you: you may not need to learn python after all! I've been taking a look at the particle emitter / armature bug this morning and thanks to Hos, it looks like this may be fixed!
For my simple test files, the emitter now moves with the armature.
I've committed the fix to Tuhopuu, and updated my binary on the first page. If you can test with files with complicated armatures etc, that would be great.
btw, I meant to say "page 1" rather than just "page"!!!
I haven't updated the code to take into account deflectors or attractors parented to armatures yet: due to the way particles are calculated, this may or may not be possible (could be a huge performance hit).
cheers
Leon
For my simple test files, the emitter now moves with the armature.
I've committed the fix to Tuhopuu, and updated my binary on the first page. If you can test with files with complicated armatures etc, that would be great.
btw, I meant to say "page 1" rather than just "page"!!!
I haven't updated the code to take into account deflectors or attractors parented to armatures yet: due to the way particles are calculated, this may or may not be possible (could be a huge performance hit).
cheers
Leon
Blend Files Tests wit Deflectors and Gravity Settings
I have some Particle Test Files using Deflectors where can i Upload this files for Download...????
I dont have a Internet Site!
Ciao
vassilios
I dont have a Internet Site!
Ciao
vassilios