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Posted: Fri Apr 02, 2004 11:38 am
jesterKing wrote:check what it says for BUILD_GAMEENGINE and USE_PHYSICS. The former should be set to 'true', the latter to 'false'.
I'm talking major bullshit here: the latter should be set to 'solid', of course :]
Posted: Fri Apr 02, 2004 3:31 pm
Great build. But where is the Actor button?
Posted: Fri Apr 02, 2004 5:59 pm
hehe! in the world panel, don't orget to specifie SOLID.... game engine without physic... isn't working.
Posted: Fri Apr 02, 2004 10:10 pm
OK, got that
Posted: Sat Apr 03, 2004 6:14 am
For some reason this build won't open .BMP files as textures. The console window says "Unknown fileformat" when I try to load a .BMP file and the image does not appear in the preview. Can anyone else verify if this is a bug? THanks
Posted: Sat Apr 03, 2004 6:35 am
The BlenderGI build seems to be missing support for avi codec rendering for some reason, it will use RAW AVI.
Posted: Sun Apr 04, 2004 1:54 am
crsrma wrote:The BlenderGI build seems to be missing support for avi codec rendering for some reason, it will use RAW AVI.
The blendergi was buid by Kane and maybe he didn't put evrything in it...
For bmp support i don't know the lib..I think it's the quicktime sdk which is maybe not buildin. look in the fileformat menu, if quick time is not there then this is the problem... i can't actualy verify for myself now.
Posted: Sun Apr 04, 2004 5:26 am
You're right, Quicktime is not listed in the fileformat list. But bmp is listed, which seems strange.