bf-blender / Windows (2004/04/21)
Moderators: jesterKing, stiv
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bf-blender / Windows (2004/04/21)
New build available:
http://www.letwory.net/cvsbuilds/bf_ble ... 421.tar.gz
The changelog in the development section on blender3d.org (see InfoCenter) is lagging a bit behind, but I'll be updating it soonish. There is a bugfix on AO and there are more smaller fixes done.
This build has been built with an optimising msvc compiler, and should be much faster than my previous builds.
/jesterKing
http://www.letwory.net/cvsbuilds/bf_ble ... 421.tar.gz
The changelog in the development section on blender3d.org (see InfoCenter) is lagging a bit behind, but I'll be updating it soonish. There is a bugfix on AO and there are more smaller fixes done.
This build has been built with an optimising msvc compiler, and should be much faster than my previous builds.
/jesterKing
Last edited by jesterKing on Sun Apr 25, 2004 7:56 pm, edited 1 time in total.
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I don't know what you're doing and with what you unpacked it, but it is a regular tar.gz package, which any decent archiving program knows how to handle. I have checked on three different machines, and on all those it unpacks to one directory bf_blender_windows_20040421, which contains a blender.exe, a few dlls and the .blender subdirectory.
/jesterKing
/jesterKing
Hmm AO is just as hard as it was before.. damn! The new noise area lights are nice though!
Website: http://www.shadeless.dk
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http://www.blender3d.org/cms/2_33_Devel ... 262.0.htmlMonkeyboi wrote:The new noise area lights are nice though!

/jesterKing
The bug with things falling through the floor after several runs seems to be better, it takes about 10-12 runs before collisions stop working, instead of 4-5 with the last build.
The issue with adding objects in a few of my blends still hasn't gone away. After some tests, I think it might have something to do with an added object being dynamic and having other objects parented to it. In dragothic, where the added person is a dynamic empty with the head and arms parented to it, if I delete the children of the empty, the slowdown dissapears.
The issue with adding objects in a few of my blends still hasn't gone away. After some tests, I think it might have something to do with an added object being dynamic and having other objects parented to it. In dragothic, where the added person is a dynamic empty with the head and arms parented to it, if I delete the children of the empty, the slowdown dissapears.
Re: bf-blender / Windows (2004/04/21)
Congrats. for the optimize... what it is?jesterKing wrote:New build available:
The changelog in the development section on blender3d.org (see InfoCenter) is lagging a bit behind, but I'll be updating it soonish. There is a bugfix on AO and there are more smaller fixes done.
This build has been built with an optimising msvc compiler, and should be much faster than my previous builds.
/jesterKing
Ho and i'm sorry for the lag my build did in the info section...
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There was one commit by Kester for Solid concerning polyheder type bounding, but further there hasn't been really commits for the gameengine. I mainly have been playing with compile options. Apparently these influence the collision model, so I'll have to continue on this path. I should test more on Linux, too, but girlfriend is writing now a paper on it... :/Saluk wrote:The bug with things falling through the floor after several runs seems to be better, it takes about 10-12 runs before collisions stop working, instead of 4-5 with the last build.
/jesterKing