bf-blender / Windows (2004/04/25) with Python 2.3.3

User-contributed CVS development builds. Please test and give feedback!

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theeth
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bf-blender / Windows (2004/04/25) with Python 2.3.3

Post by theeth » Sun Apr 25, 2004 5:56 pm

http://www.clubinfo.bdeb.qc.ca/~theeth/ ... lender.exe
Self extracting archive containing all the required files.

This is a testbed windows release for the switch to Python 2.3.3, please test extensivly.

Martin
Last edited by theeth on Wed May 05, 2004 7:45 pm, edited 1 time in total.
Life is what happens to you when you're busy making other plans.
- John Lennon

GFA-MAD
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Post by GFA-MAD » Sun Apr 25, 2004 7:19 pm

OK theeth, on the way to test it.

GFA-MAD

jms
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Post by jms » Mon Apr 26, 2004 1:07 am

problem to read belnder files:
Image
Zoo-3D.Blender, Ze French-Speaking Community SKB My french book about Blender.

jms
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Post by jms » Mon Apr 26, 2004 1:31 am

I have strange retrun in console:

warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
...

ad lib!
Zoo-3D.Blender, Ze French-Speaking Community SKB My french book about Blender.

theeth
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Post by theeth » Mon Apr 26, 2004 1:45 am

jms wrote:I have strange retrun in console:

warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
...
That sounds like an implicit casting for a function call. Probably not a strange return at all (2.3.3 has a lot more warnings than 2.2.X)

About the blend file opening error, does it only happen with one file? Does it always happen with this file? If you move it?

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

steve_t
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Post by steve_t » Mon Apr 26, 2004 1:55 am

did you sign or compress your file in a previous version of blender? I had the same message, I uncompressed my file and it worked fine.
-Steve

jesterKing
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Post by jesterKing » Mon Apr 26, 2004 11:11 am

Since I removed read/writeglue from Blender it doesn't do anymore compressed nor signed/locked files. You'll have to uncompress/unlock them with 2.25 or so.

/jesterKing

jd-multi
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Post by jd-multi » Mon Apr 26, 2004 5:42 pm

Why did you removed the compress function? I mean it usefull for game engine files to reduce them sometimes like more then 50%, and it's usefull to compress 3D scenes for rendering too. Last time I had a file of 5 mb, that could be compressed into a simple 500 kb, well that's just incredible. So I suggest to bring that compressing back.
Anyways, that sign or lock, well we don't need that, there's an another way to lock files. :?

theeth
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Post by theeth » Mon Apr 26, 2004 5:55 pm

AFAIK, the compress feature isn't working since 2.26, no?

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

gabio
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Post by gabio » Mon Apr 26, 2004 11:33 pm

jd-multi wrote:Why did you removed the compress function? I mean it usefull for game engine files to reduce them sometimes like more then 50%, and it's usefull to compress 3D scenes for rendering too. Last time I had a file of 5 mb, that could be compressed into a simple 500 kb, well that's just incredible. So I suggest to bring that compressing back.
Anyways, that sign or lock, well we don't need that, there's an another way to lock files. :?
Yes, the compess feature is very usefull. Why it was removed?

jesterKing
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Post by jesterKing » Mon Apr 26, 2004 11:40 pm

For now you can always zip your creation. There has been some talk about having blender create and read tar.gzips. I don't know how high priority this is, though.

/jesterKing

madcello
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Post by madcello » Tue Apr 27, 2004 12:36 am

To put interactive work on the internet, it's very important!!

gabio
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Post by gabio » Tue Apr 27, 2004 3:12 am

madcello wrote:To put interactive work on the internet, it's very important!!
yes... but this said, is the web plugin can be revived?

dotblend
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Post by dotblend » Tue Apr 27, 2004 3:53 pm

http://members.home.nl/dotblend/benchmark.htm

a turntable i pod realtime

this model is really lowpoly and still it's more than 300 kb so we really need to get the compression back!

theeth
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Post by theeth » Tue Apr 27, 2004 5:02 pm

Seeing as the web plugin is probably not in a working state anymore, this isn't really a problem for the 2.33 release. It is important though, you're right about that.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

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