Page 1 of 2

bf-blender / Windows (2004/04/25) with Python 2.3.3

Posted: Sun Apr 25, 2004 5:56 pm
by theeth
http://www.clubinfo.bdeb.qc.ca/~theeth/ ... lender.exe
Self extracting archive containing all the required files.

This is a testbed windows release for the switch to Python 2.3.3, please test extensivly.

Martin

Posted: Sun Apr 25, 2004 7:19 pm
by GFA-MAD
OK theeth, on the way to test it.

GFA-MAD

Posted: Mon Apr 26, 2004 1:07 am
by jms
problem to read belnder files:
Image

Posted: Mon Apr 26, 2004 1:31 am
by jms
I have strange retrun in console:

warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
...

ad lib!

Posted: Mon Apr 26, 2004 1:45 am
by theeth
jms wrote:I have strange retrun in console:

warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
warning: integer argument expected, got float
...
That sounds like an implicit casting for a function call. Probably not a strange return at all (2.3.3 has a lot more warnings than 2.2.X)

About the blend file opening error, does it only happen with one file? Does it always happen with this file? If you move it?

Martin

Posted: Mon Apr 26, 2004 1:55 am
by steve_t
did you sign or compress your file in a previous version of blender? I had the same message, I uncompressed my file and it worked fine.
-Steve

Posted: Mon Apr 26, 2004 11:11 am
by jesterKing
Since I removed read/writeglue from Blender it doesn't do anymore compressed nor signed/locked files. You'll have to uncompress/unlock them with 2.25 or so.

/jesterKing

Posted: Mon Apr 26, 2004 5:42 pm
by jd-multi
Why did you removed the compress function? I mean it usefull for game engine files to reduce them sometimes like more then 50%, and it's usefull to compress 3D scenes for rendering too. Last time I had a file of 5 mb, that could be compressed into a simple 500 kb, well that's just incredible. So I suggest to bring that compressing back.
Anyways, that sign or lock, well we don't need that, there's an another way to lock files. :?

Posted: Mon Apr 26, 2004 5:55 pm
by theeth
AFAIK, the compress feature isn't working since 2.26, no?

Martin

Posted: Mon Apr 26, 2004 11:33 pm
by gabio
jd-multi wrote:Why did you removed the compress function? I mean it usefull for game engine files to reduce them sometimes like more then 50%, and it's usefull to compress 3D scenes for rendering too. Last time I had a file of 5 mb, that could be compressed into a simple 500 kb, well that's just incredible. So I suggest to bring that compressing back.
Anyways, that sign or lock, well we don't need that, there's an another way to lock files. :?
Yes, the compess feature is very usefull. Why it was removed?

Posted: Mon Apr 26, 2004 11:40 pm
by jesterKing
For now you can always zip your creation. There has been some talk about having blender create and read tar.gzips. I don't know how high priority this is, though.

/jesterKing

Posted: Tue Apr 27, 2004 12:36 am
by madcello
To put interactive work on the internet, it's very important!!

Posted: Tue Apr 27, 2004 3:12 am
by gabio
madcello wrote:To put interactive work on the internet, it's very important!!
yes... but this said, is the web plugin can be revived?

Posted: Tue Apr 27, 2004 3:53 pm
by dotblend
http://members.home.nl/dotblend/benchmark.htm

a turntable i pod realtime

this model is really lowpoly and still it's more than 300 kb so we really need to get the compression back!

Posted: Tue Apr 27, 2004 5:02 pm
by theeth
Seeing as the web plugin is probably not in a working state anymore, this isn't really a problem for the 2.33 release. It is important though, you're right about that.

Martin