bf-blender / Windows (2004/05/11)

User-contributed CVS development builds. Please test and give feedback!

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gabio
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Location: Canada - Québec - Sherbrooke
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bf-blender / Windows (2004/05/11)

Post by gabio » Wed May 12, 2004 12:22 am

Technicaly the last build before 2.33a release. again, testing amas.!

Commit:

ton:
Log:
Bug 1272

Normals for mball where flipped, when using displace mapping.
Fix is both flipping normals, and flipping flip flags.
Log:
PATCH!

Bug 1258: selecting objects with text drawing (axis, or as draw extra)
causes crashes in IBM cards. Has been tested & verified. A crash on
selecting Empty is often reported... so I just disabled drawing of
text when in selecting-draw mode.
Added comments in code to note it clearly.
Log:
Tinsy error in undo for selection. Undo_push() was called too late.
Reported by Grogilius. Thanks!

ascotan:
Log:
- bugfix #1197 (New Bone.parent/child Access Destructive)
- a major redo of the Bone module
- BPy_Bone structs are separated into Bone data and python vars. This is necessary for the correct memory allocation of bone data between python and the global armature list.
Log:
- oops NLA reversion - part II of bugfix

ton:
Log:
Changed printing an empty string to print "0" for files for zero size
in file selector.
Thanks Joilnen for pointing to this line.

phase:
Log:
Here's a polish translation... done by Piotr Kiec. Thank you!

ton:
Log:
Added warning message on attempt to join 2 Meshes with vertex keys.
That feature is not available... and I doubt that'll be soon. :)
Log:
Little things pending for menus...

- grab/rot/scale sublevel in object pulldown (mostly as hotkey reminder)
- added missing hotkeys to 2 toolbox items
Log:
Version 2.33a
Log:
2.33a splash

2.33a released
Last edited by gabio on Fri May 14, 2004 2:32 pm, edited 1 time in total.

klopes
Posts: 5
Joined: Wed Oct 16, 2002 10:33 am

Post by klopes » Wed May 12, 2004 12:24 pm

Bug in text window: Ctrl+Alt+F doesn't work once it has been used. Just use alternative drop menus. :roll: Is it ok?

It's in 2.33, too.

Great work!

Saluk
Posts: 110
Joined: Wed Oct 16, 2002 6:52 am

Post by Saluk » Wed May 12, 2004 11:36 pm

I don't know if it was that windows compiler bug that fixed it, but the bug in the game engine where collisions would stop working after several runs appears to be gone. Im not totally convinced yet, but so far it looks good.

gabio
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Location: Canada - Québec - Sherbrooke
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Post by gabio » Thu May 13, 2004 4:33 am

yea these collission bug was... air. some kind of optimisation probleme. It looks like fixed now.

jesterKing
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Location: Finland

Post by jesterKing » Thu May 13, 2004 7:17 am

gabio wrote:yea these collission bug was... air. some kind of optimisation probleme. It looks like fixed now.
Gabio, could you please tell how you build your binaries and with what compiler settings? (ie. did you change them from what you can get from CVS).

Thanks in advance,

/jesterKing

Ghost
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Joined: Wed Nov 12, 2003 2:56 pm
Location: Copenhagen, Denmark

Post by Ghost » Thu May 13, 2004 10:29 am

gabio wrote:yea these collission bug was... air. some kind of optimisation probleme. It looks like fixed now.
Or maybe this:

Delete all SOLID shapes at the end of the game engine. They were all being leaked!
(Kester, cvs-log)

http://www.blender.org/pipermail/bf-ble ... 01685.html

gabio
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Location: Canada - Québec - Sherbrooke
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Post by gabio » Thu May 13, 2004 8:23 pm

jesterKing wrote:
gabio wrote:yea these collission bug was... air. some kind of optimisation probleme. It looks like fixed now.
Gabio, could you please tell how you build your binaries and with what compiler settings? (ie. did you change them from what you can get from CVS).

Thanks in advance,

/jesterKing
I would be pleased to help you jesterking but i'm only using scons whit msvc6 entreprise and framework(doubt it's used anyway). And the default CVS input.
I don't have any knowledge in compiler flag, optimisation trick or even compilation process. though i try to learn it.

jesterKing
Site Admin
Posts: 207
Joined: Fri Oct 18, 2002 12:48 pm
Location: Finland

Post by jesterKing » Fri May 14, 2004 8:06 am

Ok, thank you :)

/jesterKing

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