Thanks for the positive remarks. Oh well, I really just added the cloth simulation as a stupid experiment... It started out with the "Field" effect because I found metaballs too limiting concerning shapes, so I wanted to be able to use any mesh with meta-like effects.
The cloth stuff I just added when I stumbled about a family-with-dog-and-wife-and-kids-homepage where a mathematics student or something talked about the "spring model", so i thought, hmmmm.. I could try to add it
You can already "pin" the cloth to a mesh by enclosing some of its vertices in a closed shape in another mesh.
Another idea would be to set bounds so only the cloth renders even if underneath the surface of the object. In terms of raytracing this would mean that if the cloth and object intersections were within a certain distance, only the cloth would render.
cu guys
btw: this is getting more and more a dev. topic. y not continue it in "interface and tools"?
Thanks for the positive remarks. Oh well, I really just added the cloth simulation as a stupid experiment... It started out with the "Field" effect because I found metaballs too limiting concerning shapes, so I wanted to be able to use any mesh with meta-like effects.
The cloth stuff I just added when I stumbled about a family-with-dog-and-wife-and-kids-homepage where a mathematics student or something talked about the "spring model", so i thought, hmmmm.. I could try to add it
You can already "pin" the cloth to a mesh by enclosing some of its vertices in a closed shape in another mesh.
Hey, I do that sometimes. I start with one thing in mind. Then I stumble over something new on a web link that I can fit into my project. I work with female 3d characters and the web yields so much useful info in this area. A lot of my finds have to do with modeling, clothing, music and dance culture.
I never know what idea will come from what resource.
Thanks for the pinning tip. I'm looking forward to seeing and using anything that you come up with for this great project.
Who's online in this project with you from the Blender community? I know Theeth, ZAZ and Harkyman are powerful in the area of dynamics for Blender.
leinad13 wrote:Come on then wheres this build with DOF you promised jesterking.
the linux build already's got it (just search)... I'll wait a bit with the DOF for the windows build, since there are also efforts for DOF in the sequencer, and essentially it is a postpro. Don't want to do duplicate efforts here