bf-blender / Windows (2004/07/02)

User-contributed CVS development builds. Please test and give feedback!

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gabio
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bf-blender / Windows (2004/07/02)

Post by gabio » Fri Jul 02, 2004 4:50 pm

Here is a nice build to try. it got:
-Leon's particle
-Ramp shader.
-Blender player
-Yafray plugin for windows.

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A new build is available
Last edited by gabio on Tue Jul 06, 2004 8:29 pm, edited 1 time in total.

GFA-MAD
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Joined: Wed Nov 13, 2002 7:59 pm

Post by GFA-MAD » Fri Jul 02, 2004 5:13 pm

Waou ! A lots of thing ! Thanks for this build. The new particles effects is great.

GFA-MAD
French user, visit www.blender.clan.st !

birras
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Post by birras » Fri Jul 02, 2004 6:29 pm

thanks gabio
your effort is well apreciated!!
I wish I could invite you for a cold beer!!

just one thing...leon did have a little tut/man for the particle system here:

http://reblended.com/www/leon/particle

broken link as for today..... is there some info somewhere else?

SamAdam
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Post by SamAdam » Fri Jul 02, 2004 7:32 pm

isn't it about time someone updated the readme?
nice build, but it doesn't have the yafray folder.

GFA-MAD
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Post by GFA-MAD » Fri Jul 02, 2004 8:31 pm

Problem: Yafray doesn't start, even by unchecking XML... Blender hangs and nothing happen. (Windows XP). Of course, Yafray is installed...
French user, visit www.blender.clan.st !

thoro
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Post by thoro » Fri Jul 02, 2004 11:31 pm

You have to use a newer version of YafRay - unfortunately, it is not included in this ZIP-File (SamAdam mentioned this before), but it was included in the last version.

You'll find it here: http://www.blender.org/modules.php?op=m ... pic&t=3953

JA-forreal
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Post by JA-forreal » Sat Jul 03, 2004 1:33 am

I think that the new Ramp shader make a big difference with a skin shader in Blender. I did a test with it on one of my new 3d characters.-

http://www.solarflarestudios.com/forum/ ... ?p=968#968

Thanks for this build gabio!

thoro
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Post by thoro » Sat Jul 03, 2004 2:19 am

...I think it looks very promising.

arangel
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Post by arangel » Sat Jul 03, 2004 7:27 am

Ramp give such a sense os depth!
I couldn´t find the Ramp shader on this build... ?
I liked very much the new light toggles in the preview tab!
And cool new effects icon, too :wink:
Alexandre Rangel
Multimedia Designer
www.3Dzine.com.br

thoro
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Post by thoro » Sat Jul 03, 2004 12:05 pm

arangel wrote:I couldn´t find the Ramp shader on this build... ?
I liked very much the new light toggles in the preview tab!
So you got very close to the Ramp shader - it's a seperate folder sharing the panel with the 'Material' settings (called 'Ramps').

It's been a while since I looked into the particle system - I never really liked it. But with the new features it seems to be much more usable - and useful. I've seen Aner's demo movie and... Wow, I must use this! :D

And the new Ramp shader is a major feature for me - I will need some time to understand it but it already shows it's huge potential.

@ndy
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Post by @ndy » Sat Jul 03, 2004 2:44 pm

the ramp shader is one of the most powerful shading options out there.
a HUUUUUUUGE tank you goes to ton who coded this lil thing for me! :D

.andy

arangel
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Post by arangel » Sat Jul 03, 2004 4:15 pm

Found it, Thoro. Thanks!
Really broadens the possibilities of shaders creation!
Alexandre Rangel
Multimedia Designer
www.3Dzine.com.br

solmax
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Post by solmax » Sat Jul 03, 2004 6:12 pm

yay - great!! especially the ramp-shader - much better toon-shading is easy now! any chance to see that as a texture? this would enable us to use ramps on any texture attribute and improve blender's shading capabilities a lot! just as an extended blend-texture?

however great build, let me forget my hangover 8)

best regards

marin

theeth
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Post by theeth » Sat Jul 03, 2004 7:00 pm

solmax wrote:any chance to see that as a texture? this would enable us to use ramps on any texture attribute and improve blender's shading capabilities a lot! just as an extended blend-texture?
I'm probably missing something, but you can already do colorband (ramps) for textures. I'm pretty sure you knew that already though, so that must not be what you meant.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

solmax
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Post by solmax » Sat Jul 03, 2004 7:19 pm

i wasn't precise - i thought of the "input" feature that the new ramps use.

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