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Posted: Wed Jul 07, 2004 5:38 pm
by pildanovak
i can not unpack the file with none of the softwares i have here(ultimate zip, winzip, stuffIt, totalcmd), it always says there's an crc error

Posted: Wed Jul 07, 2004 6:40 pm
by jesterKing
pildanovak wrote:i can not unpack the file with none of the softwares i have here(ultimate zip, winzip, stuffIt, totalcmd), it always says there's an crc error
powerarchiver just opens it fine here.

/jesterKing

Posted: Thu Jul 08, 2004 5:52 pm
by Psion
But zip is a native format in Windows and it doesn't require the clutter of additional software to use.

Posted: Thu Jul 08, 2004 7:56 pm
by Usagi
"Use alpha" for image textures seems not to work.

Posted: Thu Jul 08, 2004 9:28 pm
by Pablosbrain
Zip has only been natively supported since windowsXP...

Posted: Thu Jul 08, 2004 10:30 pm
by scooterl
First of all, the color picker rules all. No more guess-the-RGB-number-combination -- just click, pick and go. Sweet.

Now, I'm sure (given my track record in life) that I'm the only one having this problem, but I thought I'd mention it just in case I'm not alone:

After using this build for a short time (<5 min.) my system suddenly starts behaving as if the SHIFT key were permanently depressed, even though it isn't. Its OS-wide, and affects everything, but starts in Blender.

It has happened with other graphics programs as well, and only happens in graphics programs. But it doesn't happen in the official release, only in this Blender build, so I'm wondering if anyone might know what it might be.

Anyway, the color picker and the particle forces are a trip to play with. Great work!

Posted: Thu Jul 08, 2004 11:18 pm
by SamAdam
and zip is supported built in in win ME also.

Posted: Thu Jul 08, 2004 11:54 pm
by SamAdam
oh and um, klopsutils is missing a text file, kulang.txt.

Posted: Fri Jul 09, 2004 1:16 am
by scooterl
Okay, forget what I said about the Shift key. Its a Windows thing.

The Particle Systems are all screwed up. When I set the life to 100, the particles emit from wherever the object would be on frame 100, even if its on frame 1.

When I set the life to 50, the particles emit from wherever the object would be on frame 50.