bf-blender / Windows (2004/07/09) + Texture Ipo patch
Moderators: jesterKing, stiv
Thanks for this build JesterKing, all these stuffs are great!pildanovak wrote:http://multimedia.ffa.vutbr.cz/~novak/files/fluid.avi
compressed with intel indeo 5.10, cca 450 kb
Pildanovak, your fluid effect is well rendered, how did you make it? How do you change the particle size ( first, the mBalls are big and they reduce when they are in the container).
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Works almost well. But... there's no RMB cancel option, and when some creases are done, and you got back to edit, A, SHIFT+E and move up and down, the last shape is lost. Should work like "additive" more than "total" weights.thoro wrote:It's done by selecting the edge and pressing [SHIFT]+[e], value is increased/decreased by moving the mouse's Y-axis.
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I prefer the new colour picker. It is bigger, clearer, with just the stuff you need. It reminds me of Gimp or Photoshops colour picker.
Website: http://www.shadeless.dk
the demo look good. It's in the "caustic in water trick" family so, a hiden feature but a powerfull one.
Causitc trick
Causitc trick
Are you talking about the edge around the alpha map being bright or is it not working at all?Usagi wrote:"Use alpha" for image textures doesn't work correctly. It's the same issue that I posted about the 2004/07/05 release.
*edit...
I can confirm there is a white border when using a .tga file with alpha map, so don't feel left out

Examples to come later...(grrr at my old notebook hogging the connection

Alpha 0 is transparent, but any other value between 1..255 comes out wrong, mostly too bright but not always. Some strange color shifting and banding seems to happen also.Mel_Q wrote:Are you talking about the edge around the alpha map being bright or is it not working at all?
Here is an example: left one rendered with 2004/07/02 CVS (correct), right one rendered with 2004/07/09 CVS (wrong, same result with 2004/07/05 CVS). Oddly enough lips and eyebrows look okay in both renders, although they are painted in the same colormap. It is a PNG with alpha channel.

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