Afaik yes, but I'll ask ton to look at it.Usagi wrote:Thank you for the info, jesterking. The other mixing options are a nice addition. Nonetheless, "Mix" should work as before, shouldn't it?
/jesterKing
Moderators: jesterKing, stiv
Aha! I am getting the same thing- it's just most of the alpha maps I used were for quick and dirty labels, and I used the emit button. Turning the 'emit' off gave the exact results you mention, with it on, I'm getting the white border.Usagi wrote:Alpha 0 is transparent, but any other value between 1..255 comes out wrong, mostly too bright but not always. Some strange color shifting and banding seems to happen also.Mel_Q wrote:Are you talking about the edge around the alpha map being bright or is it not working at all?
Here is an example: left one rendered with 2004/07/02 CVS (correct), right one rendered with 2004/07/09 CVS (wrong, same result with 2004/07/05 CVS). Oddly enough lips and eyebrows look okay in both renders, although they are painted in the same colormap. It is a PNG with alpha channel.
As far as I know, it's (the version in intrr's tree) not planned for inclusion in the official bf-blender tree in the forseeable future. However you can acheive the exact same results by using the zblur sequence plugin - it's the same code.A2597 wrote:idle curiosity...when will we get DoF?
a few releases back ya said it would be in the next one...![]()
(It's the one feature mentioned recently I've been really wanting)
Actually, there is only edge weighting, but vertices are handled differently depending on how many creased edges are adjacent to it. My webpage describes this, but I think there is one point that isn't clear.johannes wrote:weighted creases are working great if you have selected one edge or one face. but if you have selected all vertices (AKEY) it doesn't work as good as in some other 3d apps.
there're two kinds of weighting:
- edge weighting
- vertice weighting
the edge weighting works well but the vertice weighting works too harsh.
From the first page of this thread: http://www.blender.org/modules.php?op=m ... 4348#24348ElBarto wrote:Where to find and how to use "weighted creases for subsurfs"?
It would be very helpful if you could post an image of what you're talking about (with a comparison to 2.33a), and a .blend file, so it can be investigated further.patricks wrote:Thanks you for this build. There is something strange in the shadows. when you look in the arrear where the light meets the shadow
broken wrote:It would be very helpful if you could post an image of what you're talking about (with a comparison to 2.33a), and a .blend file, so it can be investigated further.patricks wrote:Thanks you for this build. There is something strange in the shadows. when you look in the arrear where the light meets the shadow
Cheers