Bf-Blender/window(2004/07/30) Tuhopuu2Aqsis (2004/07/05)
Moderators: jesterKing, stiv
Bf-Blender/window(2004/07/30) Tuhopuu2Aqsis (2004/07/05)
Last edited by jms on Sat Jul 31, 2004 3:40 pm, edited 4 times in total.
Zoo-3D.Blender, Ze French-Speaking Community SKB My french book about Blender.
Just a cygwin build with the python scripts.
On the same page, there is a link to the Theeth's one, done with VC++
On the same page, there is a link to the Theeth's one, done with VC++
Zoo-3D.Blender, Ze French-Speaking Community SKB My french book about Blender.
YafRay plugin doesn't work with cygwin compilations of blender. It's due to YafRay for Windows is compiled with msvc, like Blender official releases.lucky3 wrote:thanks for the builds
When I disable the 'XML' button in the yafray panel, Blender crash, however i've downloaded the last Yafray build. But the Yafray DOF works right.
Luis.
Thanks you for the news about Yafray 007. We got problems with uvmapping using 006 from (and out of ) blender . But, now, it works perfectly.
Zoo-3D.Blender, Ze French-Speaking Community SKB My french book about Blender.
Just to say : there is a Tuhopuu 2 aqsis for window at the same address.
Zoo-3D.Blender, Ze French-Speaking Community SKB My french book about Blender.
-
- Posts: 0
- Joined: Sat Mar 22, 2003 10:45 pm
Thanks jms! This is a great build. I have been playing with it and since I'm not a big fan of raytracing I love it already. I have not been able to get good shadows out of it though. I looked at the results shown here-
http://www.warpax.com/temp/shadows-aqsis.png
at -
http://www.warpax.com/temp/
This is the Blender/Aqsis renders by lancelet who brought this news of a Blender/Aqsis development to many of us.
Lancelet said that it was an automatic shadow map generation loop. Do you know if this has any relevance with this build?
http://www.warpax.com/temp/shadows-aqsis.png
at -
http://www.warpax.com/temp/
This is the Blender/Aqsis renders by lancelet who brought this news of a Blender/Aqsis development to many of us.
Lancelet said that it was an automatic shadow map generation loop. Do you know if this has any relevance with this build?