That's it! I read over itlukep wrote:look in material panel, there is 2 new buttons :full OSA and bias, both will get you better results (at a render time cost).

Moderators: jesterKing, stiv
Alpha maps have never worked properly in yafray, except for very simple cases where the texture itself contains an alpha channel. This is not a Blender bug, but unfinished work in the blendershader of yafray. Sorry, I'm very behind 'schedule' with everything, but I have been away for quite some time. Hopefully I can update everything soon, but that will be all for the next release.Pablosbrain wrote:Is it a known bug/issue that Alpha maps do not work with Yafray Plugin Rendering? I'm going to search through the bug tracker... Or is there some small thing I'm forgetting?
No, that's currently being experimented with in tuhopuu. It may not be in bf-blender for a while.Doc_Holiday wrote:I thought Realtime Shadow-Mapping and Multi-Texturing want to come in this Release. If so, where can i find this Features.
No matter where it is, it should be on by default.ElBarto wrote:Think the 'Outline Selected Objects' should be stay in user preferences instead of turning it on/ off for any 3d view itself.
I have a question about that...broken wrote:No matter where it is, it should be on by default.ElBarto wrote:Think the 'Outline Selected Objects' should be stay in user preferences instead of turning it on/ off for any 3d view itself.
The int type Sliders still flicker in windows:gabio wrote: Log:
Fixed small calculation error for non-float slider, which defined
whether redraw was needed. This shows on (some) windows cards that the
button continuously keeps updating/flashing.
Since I can't test it here, please confirm![]()