[linux 2004-08-10] bf-blender, tuhopuu2 and yafray

User-contributed CVS development builds. Please test and give feedback!

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ebrain
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Location: Nantes [FRANCE]
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[linux 2004-08-10] bf-blender, tuhopuu2 and yafray

Post by ebrain »

Hi guys :)

I've done some builds for linux tonight, so if anyone is interested... :
- bf-blender_20040810.tar.gz
- bf-blender-pentium4_20040810.tar.gz
- tuhopuu2_20040810.tar.gz
- yafray_20040810.tar.gz

LOGs are inside tarballs.
Thx for feedback about... :wink:

Bye,
---
ebrain
www.blender.clan.st

Khiraly
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Joined: Sun Aug 03, 2003 1:18 am

Post by Khiraly »

Thanks for, this build(tuhopuu2), I use three days, and works fine for me. It has crashed with yafray render, but I cant reproduce anymore(I wanted to run in gdb, but does not crashed to me).

So thx very much. Im wonder, that nobody posted any positive feedback.

Best regards,
Khiraly

ebrain
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Post by ebrain »

Yeah, thx for the report Khiraly :)

Bye,
---
ebrain
www.blender.clan.st

Khiraly
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Joined: Sun Aug 03, 2003 1:18 am

Post by Khiraly »

One report:
If I close the render windows, blender quit with the following error message:

Code: Select all

Render pass: [#]
render finished
X Error of failed request:  GLXBadContextTag
  Major opcode of failed request:  143 (GLX)
  Minor opcode of failed request:  1 (X_GLXRender)
  Serial number of failed request:  1044835
  Current serial number in output stream:  1044838
lama@khiraly:~$
I use Nvidia MX 400 card.
Best regards,
Khiraly

Khiraly
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Joined: Sun Aug 03, 2003 1:18 am

Post by Khiraly »

Another problem:
I can only import just some excahgne format (vrml, videoscape, dxf, stl)

And I need vrml 2.0 or .wings format. How can I import these file formats?

I have tried either with tuhopuu2 and the official 2.34 release too.

What is missing?

Best regards,
Khiraly

ox
Posts: 50
Joined: Sat Nov 02, 2002 11:01 pm

Post by ox »

Does this build have Ton's new taperobj. feature? I'm looking for it and can't find it. Otherwise this build is working fine on Fedora Core 2.

ebrain
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Post by ebrain »

Does this build have Ton's new taperobj. feature? I'm looking for it and can't find it.
I don't remember if this build does have it... This feature should be placed in the Edit Pannel, when you've selected a Bezier curve (next to BevOb).

Bye
---
ebrain
http://www.blender.clan.st

ox
Posts: 50
Joined: Sat Nov 02, 2002 11:01 pm

Post by ox »

ebrain,
Thanks for the reply.

That's where I looked for it and it's not there.

Let me know when you get a build if you can. I am eager to try the new feature.

jesterKing
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Location: Finland

Post by jesterKing »

taperobj has been in cvs since 29th

http://projects.blender.org/pipermail/b ... 02215.html

so this build wouldn't have that :)

/Nathan

ebrain
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Post by ebrain »

Thx for info Jester ! Ox I'll update another build as soon as possible...

Bye,
---
ebrain
http://www.blender.clan.st

ox
Posts: 50
Joined: Sat Nov 02, 2002 11:01 pm

Post by ox »

Looking forward ebrain! Thanks again.

intrr
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Joined: Sat Oct 19, 2002 12:15 am

Post by intrr »

Freezes when I want to start the game engine (P)...

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