bf-blender / Windows (2004/08/31) rendering speed improvment
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bf-blender / Windows (2004/08/31) rendering speed improvment
-edit- change the name of the file -edit-
the speed increase in a huge factor with the correction made by Ton.
cvs dated in 31/8
http://www.zoo-logique.org/3D.Blender/i ... p3?zoo=com
directly :
http://www.zoo-logique.org/3D.Blender/c ... indows.zip
we need now an official release for a such increase in power of blender.
+++
the speed increase in a huge factor with the correction made by Ton.
cvs dated in 31/8
http://www.zoo-logique.org/3D.Blender/i ... p3?zoo=com
directly :
http://www.zoo-logique.org/3D.Blender/c ... indows.zip
we need now an official release for a such increase in power of blender.
+++
Last edited by xand on Wed Sep 01, 2004 1:31 pm, edited 1 time in total.
sorry, but my build is still faster 
i checked the speed of your build with my test scene:
your build: 141 seconds
my build: 92 seconds
scene was this:
http://www.silentthunder.de/pics/throne1152x864.jpg
machine was an old AMD athlon 1200 FSB 133
and this is my build:
http://www.silentthunder.de/files/blenderintel.zip
if the new version is really faster, then i have to check out the CVS tree next time i have access to a good internet connection.
thanx for providing this information

i checked the speed of your build with my test scene:
your build: 141 seconds
my build: 92 seconds
scene was this:
http://www.silentthunder.de/pics/throne1152x864.jpg
machine was an old AMD athlon 1200 FSB 133
and this is my build:
http://www.silentthunder.de/files/blenderintel.zip
if the new version is really faster, then i have to check out the CVS tree next time i have access to a good internet connection.
thanx for providing this information

Actually it isn't a speed improvement. It rather is some kind of a speed restoration from blender 2.33!
Look at this thread:
http://www.blender.org/modules.php?op=m ... pic&t=4253
Nevertheless: Great work! And thanks for the superfast "on-the-fly"-fixing!!!
Look at this thread:
http://www.blender.org/modules.php?op=m ... pic&t=4253
Nevertheless: Great work! And thanks for the superfast "on-the-fly"-fixing!!!
Sorry Antares. But you compilation is more slow...
http://www.geocities.com/frogsoftx/antares.jpg
Antares Compilation: 14:11 seg
http://www.geocities.com/frogsoftx/xand.jpg
Xand Compilation: 4:29 seg
AMD Duron 1 Ghz
256 Ram
Win XP SP1
ATi Radeon 7000 - 64 VRAM
P.D.
working in more test's...
http://www.geocities.com/frogsoftx/antares.jpg
Antares Compilation: 14:11 seg
http://www.geocities.com/frogsoftx/xand.jpg
Xand Compilation: 4:29 seg
AMD Duron 1 Ghz
256 Ram
Win XP SP1
ATi Radeon 7000 - 64 VRAM
P.D.
working in more test's...
Last edited by madman on Wed Sep 01, 2004 11:04 am, edited 2 times in total.
the compilation was made with cygwin. so there's no optimisation and the yafray plugin should crash (and it's not a bug).
i'll take care the next time with the name of my built to avoid confusion.
i don't found a way to change the path and the name of the zipfile when i do 'make release'. is it possible ?
+++
i'll take care the next time with the name of my built to avoid confusion.
i don't found a way to change the path and the name of the zipfile when i do 'make release'. is it possible ?
+++
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So on to compiling a Yafray build. Hum even though I never compiled Yafray before I know that it can be done. When I get around to it. Hehehe. I will just stick with the Blender internal for now.gabio wrote:it's working well here. The yafray and blender build must be done on the same conpiler. btw. don't know the compiler of Xand thought.
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- Joined: Wed Jun 25, 2003 7:11 am
sed xand upt there^^^^^^
hehethe compilation was made with cygwin. so there's no optimisation and the yafray plugin should crash (and it's not a bug).
i'll take care the next time with the name of my built to avoid confusion.
i don't found a way to change the path and the name of the zipfile when i do 'make release'. is it possible ?
+++