bf-blender / Windows (2004/09/11)

User-contributed CVS development builds. Please test and give feedback!

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gabio
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bf-blender / Windows (2004/09/11)

Post by gabio » Sat Sep 11, 2004 11:50 pm

not soo much activity on the server these days. but some nice stuff have been added. you might want to check out.

ho and I did a new splash for the 2.34 period. i hope you like it. And sorry andy, i couldn't make it smaller than that. Theme: the splash contest!
-----------
Relevant feature:
-bugfixes.
-better undo system: speed-up!
-Quit confirm dialog, finally!
-new!: "Stretch To" constraint
-nice workflow add : Cancel window split with RMB
-new theme color for normal.

commit
-hos
Log:
Fix for bug #1580.

If the mesh 'key' doesn't have an IPO, then don't try to
select any key's on the non-existent IPO curves in the
action window.

-ton
Log:
Second itteration of global undo system. Now based on:

- file-to-memory save
- incremental difference steps (compression)

everthing has been tightly coded to use minimum of memcpy or allocs. In
fact this system works with a single full buffer (=file) in memory, and undosteps as differences from it.
Speed gain is factor 4-8 faster. I've added it in CTRL+ALT+T timer menu for
a test. Please note the gain is especially in the undo-storing, not in
retrieving undo.

Also new: file read option to skip UI read (file menu). This now also is
default for the undo system.

-theeth
Log:
Quit confirm dialog
Log:
Stretch To constraint

Read today's meeting minutes for a description.

Bjornmose: We'll need some example and screenshots for the dev pages of blender3d.org. If you can do some, neat, if not, I'll do them.

Matt, Emilie and Chris: Please review UI addition. Pixel alignement and all that fun stuff has not be overly looked for (though I did some cleaning by adding alignment blocks).

-theeth
Log:
All constraints (except FollowPath) now check if subtarget (bone) is valid and disable constraint if not. Previously, this only worked with IK Solver.
The problem was that it defaulted to the armature object as target but didn't clear the subtarget field. This makes it clear that there's a problem.

-jesterking
Log:
Small patch by Joilnen Leiter:

Cancel window split with RMB
Log:
Add theme colour for "Draw Normals"

-blendix
Log:
Fix for bug #1582: LSCM mesh splitting based on seams gives incorrect results in some setups.

The algorithm used before to split up the mesh before unwrapping was based on
vertices, resulting in leakage in some setups. Now it's edge based, allowing to
select only two edges of a triangle, and not automatically selecting the third.

-theeth
Log:
Added some align block where needed. (Sorting buttons and Link/Append)

-theeth
Log:
Fix for bug #1591: Bones with TrackTo constraint do not scale properly when armature object is resized.

http://projects.blender.org/tracker/?fu ... group_id=9

-jiri
Log:
- bug fix #1560
https://projects.blender.org/tracker/?f ... 9&atid=125

- Cam did some speedup: he replaced eval() with float() and int()

- it fix some other minor bugs too
----------------------
a new build is available
Last edited by gabio on Wed Sep 15, 2004 6:18 pm, edited 1 time in total.

bertram
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Joined: Wed Oct 16, 2002 12:03 am

Post by bertram » Sun Sep 12, 2004 1:00 am

Gabio, thank you very much for this build!

The recent undo-system now works good even for large projects. There is a noticeable delay but it's more when 'un-doing' than when 'doing'.

Congratulations! This is a biiiig step towards eliminating one of blender's biggest weaknesses (at least as long as you are new to blender :wink:)

thoro
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Location: Berlin, Germany
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Post by thoro » Sun Sep 12, 2004 11:39 am

Thanks for this build!

The undo system speedup is great. I just have to get used to an undo function in Blender :wink:.

Marty_D
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Joined: Mon Jun 09, 2003 11:16 pm

Post by Marty_D » Sun Sep 12, 2004 4:12 pm

[edit]
Last edited by Marty_D on Tue Sep 14, 2004 7:10 pm, edited 1 time in total.

ElBarto
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Post by ElBarto » Sun Sep 12, 2004 11:32 pm

Gabio, like always GREAT! Thanx.

bertram
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Post by bertram » Sun Sep 12, 2004 11:59 pm

Marty_D wrote:Comments would go unread without your post.
Not necessarily! I do read the commit logs almost daily 8)

pa_furijaz
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Joined: Fri Dec 06, 2002 9:47 am

Post by pa_furijaz » Mon Sep 13, 2004 1:10 pm

When Is used the command, LSCM, cause, the Blender crash.

Marty_D
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Post by Marty_D » Mon Sep 13, 2004 1:45 pm

[edit]
Last edited by Marty_D on Tue Sep 14, 2004 7:09 pm, edited 1 time in total.

Falgor
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Location: Israel

Post by Falgor » Mon Sep 13, 2004 1:52 pm

Cool :P

ElBarto
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Post by ElBarto » Mon Sep 13, 2004 2:02 pm

LSCM crashes when there is no seam selected

Kenden
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Joined: Fri Apr 16, 2004 4:11 pm

Post by Kenden » Mon Sep 13, 2004 4:45 pm

Thanks for the build Gabio!

The Global undo is now usable with big files (+80 mgs)!:D

The drawback is that it uses twice more RAM than before... (click the Global Undo button, and the space taken by Blender in memory immediately doubles). :?

Monkeyboi
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Post by Monkeyboi » Mon Sep 13, 2004 8:06 pm

Nice! Undo eats RAM, ther's no way around it. One of the reasons Blender has always been this fast a snappy is because of the absence of undo. Photoshops History pallete is the main reason why it eats so much RAM. I love the new global undo though - everyone just buy some more RAM! ;)

Note: I strongly vote for undo to be moved to Ctrl-Z instead of U, in all modes. Ctrl-Z is a broad standard that all graphics applications follow - on Mac it would be Command-Z (could be enabled for Mac users). U is already used for numerous other operations, and while Ctrl-Z is used to jump to Shaded view, this shortcut could easily be moved.

gabio
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Post by gabio » Mon Sep 13, 2004 11:50 pm

yes don't worry, the lscm crash has been spoted and corrected,
blendix did an error when fixing:
this is the log just after my build is posted:
Log:
Fix for error in last commit: forgot to check if me->medge==NULL when making
LSCM seam groups.

so,the next build will be ok.

bertram
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Joined: Wed Oct 16, 2002 12:03 am

Post by bertram » Tue Sep 14, 2004 1:20 am

Monkeyboi wrote:everyone just buy some more RAM
Sure,... RAM has become sooo inexpensive! (I must think of 1994 where a single 8 MB expansion was almost 200 EUR! This is 10 ... TEN ... :shock: {gasp} years ago!!! Damnit, how time flys by!!)
Monkeyboi wrote:I strongly vote for undo to be moved to Ctrl-Z instead of U
Yeah, yeah,...! The Z-Key,... haha! :twisted: We neeed Z-Key for Undo...! (isn't this great genuine beavis&butthead-style?)
You know why (besides the fact that Z is standard)? Because I need the U-Key for making stuff local!!!
Last edited by bertram on Tue Sep 14, 2004 10:20 am, edited 1 time in total.

ZanQdo
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Joined: Sun Apr 11, 2004 4:57 am

Post by ZanQdo » Tue Sep 14, 2004 2:05 am

Monkeyboi wrote: Note: I strongly vote for undo to be moved to Ctrl-Z instead of U, in all modes.
And what hapen whith linux, doesn´t ctrl-z close current applications or something?

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