Rlevelant feature:
-Some UI alignement.
-bugfixes(lscm work again)
-new options when appending.
-Curve deform
-Object Hooks
-more acces to material by Bpython



commit:
-theeth
Log:
Emilie and Chris work on the Constraint UI (alignement).
-blendix
Log:
Fix for error in last commit: forgot to check if me->medge==NULL when making
LSCM seam groups.
-jesterking
Log:
Add two new options for appending *objects*:
1) append in current active layer (off by default)
2) append at 3d cursor (off by default). When more than one object is selected this will first calculate the bounding box of the centers of the objects, and then use the distance of the bounding box center to the 3d cursor to transform all objects.
-ton
Log:
Lot of code... 2 new features:
1) Curve deform
http://www.blender3d.org/cms/Curve_Deform.392.0.html
Works simple as expected, but keep track of the rotation axis
in F7 buttons (Track X Y Z)
Only Mesh deform supported now.
Code changes:
- centralized deformation calls in curve_modifiers() mesh_modifiers()
etcetera. Here also other effects can be added like wave. Now the
evaluation order is fixed, but should become optional. It also doesnt
use the Displist anymore as deform-input. That latter part is unfinished
yet.
This code also is used for Hooks and will be needed for softbody
- made convention stricter that displists are being checked on in
drawobject(), this to prevent routines to make new displists recursively
(like armature does). Now a freedisplist() is sufficient to signal that
a new displaylist should be made.
2) Object Hooks
http://www.blender3d.org/cms/Object_Hooks.391.0.html
Support for Hooks is added to Mesh, Lattice, Curve and Surface objects.
For Armatures this would require some more work & research.
Main goal for this feature is to provide quick & simple access to the
underlying geometry in Objects on Object level, supporting hierarchies and
Ipos etc.
-stiv
Log:
More Material settings: mirror and transparency.
Contributed by Joilnen B. Leite (pidhash)
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a new build is available