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bf-blender / Windows (2004/09/24) new edit stuff + distray
Posted: Fri Sep 24, 2004 1:05 pm
here is a cygwin make compile of blender from the 24th of september.
has the new face and edge edit modes from ton and the distray patch from f00f (aka darkmage).
hosted by out very own madcow
http://members.charnwoodarts.com/Dave/b ... 4_9_04.zip
Posted: Fri Sep 24, 2004 2:36 pm
The new selection modes rock!
Ton, you are the man!
levon, cheers for the build!
Hopefully if face selection gets well received by the community, it'll be the default selection mode when entering edit mode
( and where's the 'ignore back face' option
Posted: Fri Sep 24, 2004 2:55 pm
Before you start asking questions read the feature notes. http://www.blender3d.org/cms/Mesh_editi ... 425.0.html
EDIT: Ok, I'll try not to be rude.
Here's what he say about backface-selection. "TODO: Add 'FaceSelect mode' functionality in EditMode, including zbuffered selection, display and editing of UV texture."
Also, I don't think face selection would be the best default for b.blend, IMHO mixed selection mode would.
Posted: Sat Sep 25, 2004 12:44 am
very cool build!
so all the uv-editing functionality will be merged into edit mode and the separate uv-face select mode will be removed? this would be great!
Posted: Sat Sep 25, 2004 1:40 am
While holding SHIFT, and press a selection mode, you can also combine the above choices. Now selection becomes mixed, and will behave as expected.
Posted: Sat Sep 25, 2004 11:46 am
come the distray patch into the official CVS?
Posted: Sat Sep 25, 2004 1:39 pm
Levon you are my hero.... these edit functions are incredible and combined with distray!!!
If you were a girl I'd kiss you
Posted: Sat Sep 25, 2004 4:55 pm
no probs macouno, i guess im gonna get hasseled everytime f00f has a new patch for distray to compile
CVS distros for all!!!!
Posted: Sun Sep 26, 2004 12:18 am
Ok. Me stupid, but - how do I get this distray working? Buttons where?
Posted: Sun Sep 26, 2004 5:05 am
create a light, and turn on ray shadows in the light settings. the softness is what you want .
also it has to be on a lamp afaik
Posted: Sun Sep 26, 2004 3:41 pm
The "bevel" function has been totally destroyed with this testing-build.
Here's what I get when trying to use bevel:
It will also crash quite a bit.
AMD XP 2800+
2 GB 400 mhz ram
MSI FX 5900 "Nvidia" 128 mb graphics card
Windows 2000 service pack 4
BF 24_9_04.zip - blender test build as in this thread.
Posted: Sun Sep 26, 2004 3:52 pm
Confirmed. Same with Gabio's build. Although Blender does not crash on me.
Posted: Sun Sep 26, 2004 3:54 pm
BWAHAHAH (sorry for the r2blend post)
Posted: Sun Sep 26, 2004 4:59 pm
confirmed on Mac OS X as well.
Same bug - without the crashing.
Posted: Sun Sep 26, 2004 5:19 pm
Yes, Bevel is broken but i've had no crashes yet.