bf-blender / Windows (2004/09/24) Update *fgons*
Moderators: jesterKing, stiv
Hey,
the option to save the theme is great, what about a theme section at the blender site where everybody can submit his theme?
PS: a option to set the dot color for faces is missing. Maybe script sction 'Themes' would be great too.
Great work at all!
Karamba!
Bart.
Blender Feature Proposal:
http://www.neeneenee.de/blender/features/
the option to save the theme is great, what about a theme section at the blender site where everybody can submit his theme?
PS: a option to set the dot color for faces is missing. Maybe script sction 'Themes' would be great too.
Great work at all!
Karamba!
Bart.
Blender Feature Proposal:
http://www.neeneenee.de/blender/features/
the f00f distray pacht... is the patch coming into official CVS?
http://www.web-play-3d.de
German site with Blender Tutorials
German site with Blender Tutorials
Lotsa bugfixes today. Any chance of an updated build?:)
ton (Ton Roosendaal) 2004/09/24 20:17:23 CEST
Modified files:
blender/source/blender/include BIF_editmesh.h
blender/source/blender/src buttons_editing.c buttons_object.c
drawobject.c edit.c
editmesh_tools.c editview.c
Log:
All kinds of fixes for new selection modes
- circle-select now works
- delete options for edge/face select work as to be expected.
should check on a better set of choices in menu though
- assign material / select material options work for new modes
- shift+f fill didnt leave proper select flags...
- border select on face-gones (fgons) works
- 'draw normals' and fgons works now
There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.

Log:
Two nice workflow improvements;
- Zbuffer clipped selection
Based on same algos as for drawing (blender polygon offset) vertices, edges
and faces now are clipped for draw and selection when Zbuffer is used.
Note that it works for endpoint vertices of edges, and for facecenters.
Also works for border and circle-select
- Optimal draw subsurfs
This now draws optimal with faces and edges selected/unselected, hiding the
original 'cage' (mesh) completely.
TODO: edge select, which still uses original (invisible) edge.
http://www.blender3d.org/cms/Mesh_editi ... 425.0.html
There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.
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Ton and the other magnificent coders are rolling out the good stuff.
I have been so busy with my web work that I haven't had the time to checkout this build. One feature that interests me is the "Zbuffer clipped selection" option. I looked in the build for the Zbuffer clipped selection Icon in the header but I don't see it.
I have been so busy with my web work that I haven't had the time to checkout this build. One feature that interests me is the "Zbuffer clipped selection" option. I looked in the build for the Zbuffer clipped selection Icon in the header but I don't see it.
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- Joined: Sat Mar 22, 2003 10:45 pm
Just compiled it. You just click the little grey box and wow hidden vertices!Bellorum wrote:It's not there yet. That's why I've been pushing for a new build. Hopefully, Gabio will find time to make one.I looked in the build for the Zbuffer clipped selection Icon in the header but I don't see it.
You will love it! I wish that there was a place hosted by a Blender group where we could upload our builds to share with the community.
Thanks Blender coders. Thanks Ton!