bf-blender / Windows (2004/09/24) Update *fgons*

User-contributed CVS development builds. Please test and give feedback!

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ElBarto
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Joined: Fri Jun 11, 2004 3:24 pm
Location: Berlin
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Post by ElBarto »

Hey,
the option to save the theme is great, what about a theme section at the blender site where everybody can submit his theme?

PS: a option to set the dot color for faces is missing. Maybe script sction 'Themes' would be great too.

Great work at all!

Karamba!
Bart.

Blender Feature Proposal:
http://www.neeneenee.de/blender/features/

li0n
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Joined: Sat Sep 25, 2004 1:57 am

Bebel

Post by li0n »

Im new user in blender.org Hello all , i have a problem with bevel with this compilation, bevel dont work properly is no good. Is think is a bug. Bye

ElBarto
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Post by ElBarto »

Did you mean Bevel does not working only on selected faces but will work on complete object?

This is a limitation of Blender.

ch
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Joined: Sun Sep 19, 2004 9:42 am

Post by ch »

the f00f distray pacht... is the patch coming into official CVS?
http://www.web-play-3d.de
German site with Blender Tutorials

li0n
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Joined: Sat Sep 25, 2004 1:57 am

Post by li0n »

ElBarto wrote:Did you mean Bevel does not working only on selected faces but will work on complete object?

This is a limitation of Blender.
Try a cube and add bevel. Object complete. :|. Sorry for my english is very reduced vocabulary. jeje.

Bellorum
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Joined: Wed Jan 21, 2004 3:27 pm

Post by Bellorum »

Lotsa bugfixes today. Any chance of an updated build?:)
ton (Ton Roosendaal) 2004/09/24 20:17:23 CEST

Modified files:
blender/source/blender/include BIF_editmesh.h
blender/source/blender/src buttons_editing.c buttons_object.c
drawobject.c edit.c
editmesh_tools.c editview.c

Log:
All kinds of fixes for new selection modes

- circle-select now works
- delete options for edge/face select work as to be expected.
should check on a better set of choices in menu though
- assign material / select material options work for new modes
- shift+f fill didnt leave proper select flags...
- border select on face-gones (fgons) works
- 'draw normals' and fgons works now
There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.

Bellorum
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Joined: Wed Jan 21, 2004 3:27 pm

Post by Bellorum »

:shock: Did Ton actually clone himself and put his clones to work 24/7?
Log:
Two nice workflow improvements;

- Zbuffer clipped selection
Based on same algos as for drawing (blender polygon offset) vertices, edges
and faces now are clipped for draw and selection when Zbuffer is used.
Note that it works for endpoint vertices of edges, and for facecenters.
Also works for border and circle-select

- Optimal draw subsurfs
This now draws optimal with faces and edges selected/unselected, hiding the
original 'cage' (mesh) completely.
TODO: edge select, which still uses original (invisible) edge.

http://www.blender3d.org/cms/Mesh_editi ... 425.0.html
There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.

gabio
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Joined: Thu Jan 15, 2004 6:41 am
Location: Canada - Québec - Sherbrooke
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Post by gabio »

i may do one tonight if the cvs conpile at all.

JA-forreal
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Joined: Sat Mar 22, 2003 10:45 pm

Post by JA-forreal »

Ton and the other magnificent coders are rolling out the good stuff.

I have been so busy with my web work that I haven't had the time to checkout this build. One feature that interests me is the "Zbuffer clipped selection" option. I looked in the build for the Zbuffer clipped selection Icon in the header but I don't see it.

Bellorum
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Joined: Wed Jan 21, 2004 3:27 pm

Post by Bellorum »

I looked in the build for the Zbuffer clipped selection Icon in the header but I don't see it.
It's not there yet. That's why I've been pushing for a new build. Hopefully, Gabio will find time to make one.
There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.

JA-forreal
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Joined: Sat Mar 22, 2003 10:45 pm

Post by JA-forreal »

Bellorum wrote:
I looked in the build for the Zbuffer clipped selection Icon in the header but I don't see it.
It's not there yet. That's why I've been pushing for a new build. Hopefully, Gabio will find time to make one.
Just compiled it. You just click the little grey box and wow hidden vertices!

You will love it! I wish that there was a place hosted by a Blender group where we could upload our builds to share with the community.

Thanks Blender coders. Thanks Ton!

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