bf-blender / Windows (2004/10/06)
Moderators: jesterKing, stiv
the new outliner rocks, of course! it´s really comfortable!!
so once again a little bug report!
i can only reproduce the bug with my .b.blend userprefs. a "diagonal line"
distort the mesh edit menu from the header. (maybe it´s a ati-problem?!)
take a look on that: (not the yellow line, nearby the yellow!)
http://www.genosite.net.tc/probs/drawing_bug_menu.png
another thing:
i flipped the triangle edge in face selection mode, but the selection isn´t available after that, similar to the edge selection mode. in edge selection mode, the edge between the two triangles isn´t marked after the flip. please take a look on the different selection modes for flipping triangle edges.
in edit mode, when zbuffer is enabled, there´s no vertex-loop selection available.
i dunno, whether it´s necessary to mark the faces in edge slection mode or in vertices selection mode.
about f-gon: when "all edges" are activated, it will be good thing that there is an option for displaying f-gon in all edges and not.
i like the curves from the oops menu, but when you´re interesting in the "improve" the oops, when you have to think about to make things available to edit data blocks like erase, duplicate, link them together or the copy menu. i was wondering why nobody had coded "bone datablocks" for the oops all the time?
the "transparent-look" for the data blocks from tuhopuu will be fine to see in the cvs!
i saw very interesting ideas by Matt Ebb on his site for the oops!!
____
bleen
so once again a little bug report!
i can only reproduce the bug with my .b.blend userprefs. a "diagonal line"
distort the mesh edit menu from the header. (maybe it´s a ati-problem?!)
take a look on that: (not the yellow line, nearby the yellow!)
http://www.genosite.net.tc/probs/drawing_bug_menu.png
another thing:
i flipped the triangle edge in face selection mode, but the selection isn´t available after that, similar to the edge selection mode. in edge selection mode, the edge between the two triangles isn´t marked after the flip. please take a look on the different selection modes for flipping triangle edges.
in edit mode, when zbuffer is enabled, there´s no vertex-loop selection available.
i dunno, whether it´s necessary to mark the faces in edge slection mode or in vertices selection mode.
about f-gon: when "all edges" are activated, it will be good thing that there is an option for displaying f-gon in all edges and not.
i like the curves from the oops menu, but when you´re interesting in the "improve" the oops, when you have to think about to make things available to edit data blocks like erase, duplicate, link them together or the copy menu. i was wondering why nobody had coded "bone datablocks" for the oops all the time?
the "transparent-look" for the data blocks from tuhopuu will be fine to see in the cvs!
i saw very interesting ideas by Matt Ebb on his site for the oops!!
____
bleen
Looks like the Outliner has been updated from the look of this: http://www.blender3d.org/cms/Outliner.437.0.html
Looks nice, and seems to support more stuff including vertex groups, scripts and actions. Awesome!
Still seems to reside in the OOPS window though...
Looks nice, and seems to support more stuff including vertex groups, scripts and actions. Awesome!
Still seems to reside in the OOPS window though...
Website: http://www.shadeless.dk
Yes. I've made it a habit now to make a daily Cygwin build. I would share, but having problems with uploading to my website:/ Not much new anyway.
I haven't decided yet if I like the connective lines. Looked..cleaner before. I don't know.
I haven't decided yet if I like the connective lines. Looked..cleaner before. I don't know.
There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.
yep, since this build are alot of bugs fixed! 

http://www.web-play-3d.de
German site with Blender Tutorials
German site with Blender Tutorials