But what i like the best is the new layout for object buttons. The first time i used it i didn't noticed it has changed. It's when i came back to the bf-blender that i thought 'but where are hidden those buttons ?'
The new layout is far mor practical and intuitive
I was afraid when reading the wiki that everyone would be confused, but now it's the old interface that confuses me
Good to hear, I'm sure William will appreciate it too, since object buttons was mostly his doing. There's more to come.
franzrogar wrote:In bf-2.36 there's few buttons that do that.
In touhopuu 3 *latest* the 90% of buttons do that.
(And some other strange sync problems)
Really? That's weird, the redrawing code should be similar. Need more help and information to investigate it properly - which button contexts are having the problems? Which are ok in 2.36 but not in tuhopuu? Can you describe the sync problems better?
-efbie- wrote:Since a theme weigth only 12Ko,could several themes be included with the release ? I use different themes on my laptop and my CRT because TFT screens are more 'shiny'I think other people feel the same.
Well, the plan is to include at least a light theme (as current) and a dark theme (same hues, but dark greys) by default. The specific colours like the background can be tweaked before any talk of releases etc, that's ok. I do like how the lighter background works in Wings though - much nicer contrast.
That's in the OpenGL light settings in user prefs. I guess this should really be in the theme settings instead.
SamAdam wrote:Broken - what about the effects buttons? I saw somewhere that you will not be working on those, but they really need the work. And why are they on the far left now? Shouldn't the object and hooks screen be on the left, as they are more important?
Re. effects, yes absolutely it needs work. Right now it's a bit further down the priorities since the panel right now is quite self-contained, and there's a lot of uncertainty about what will happen to that sort of funcitonality - I previously proposed the creation of a new object sub-context called 'Dynamics' which could contain (with much more room to breathe) things like particles, particle interaction, soft bodies, and potentially rigid bodies if/when they ever arrive. Not much feedback on that sort of thing so far though.
As for the ordering, yeah, it's defined correctly in the code, but I think it's a problem with the way Blender is looking at the position of the panels stored in the .B.blend and trying to keep your saved layout. If you create a new buttons window (for example) by changing your 3D View to a buttons window, it should initialise it all properly and look like this
. In any case, in the case of a release, it would be best to make an updated default .B.blend anyway to be sure.
How about finally getting rid of the lamp/material windows and making them one window?
Hm, it could make sense but I have a feeling it may be rather difficult because of all 'legacy' stuff in code. Dunno.
And tall buttons do not work, you may need to code something to get around that. Look at klopsutil, the "Align" button.
Bugger. Thanks for the report, should be an easy fix.
Also, the unified renderer button doesn't work.
Not my doing
- see how it goes after new render buttons have been committed.