bf-Blender 2.36 - Intel build / Windows

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Marty_D
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bf-Blender 2.36 - Intel build / Windows

Post by Marty_D » Tue Jan 11, 2005 3:18 pm

AN][ARES has posted a new accelerated 2.36 build on his thread at Elysiun (Thanks to Robertt for noticing! : )

Get it here: http://www.silentthunder.de/files/blenderintel.zip
(be gentle with bandwidth, it's a private site)

[!Note: The build works for AMD as well!]

It would be nice if there were an official build that incorporated hardware acceleration. Compiler brand aside, realizing certain prerequisites regarding stability for official releases, a build for SSEII is perhaps not so different than a build for apple, irix etc.? My humble machine takes maybe 5 minutes to put together a binary, a little extra work but probably a vast majority of the machines in the world today have hardware acceleration.

At any rate, here's a heads up. Thanks AN][ARES.

Antares
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Joined: Fri Nov 14, 2003 4:04 pm

Re: bf-Blender 2.36 - Intel build / Windows

Post by Antares » Tue Jan 11, 2005 9:02 pm

Marty_D wrote:Get it here: http://www.silentthunder.de/files/blenderintel.zip
(be gentle with bandwidth, it's a private site)
This binary consumes only about 2 GB a month and i got 25 GB, so it's no problem :)

LUBEVE
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Post by LUBEVE » Wed Jan 12, 2005 2:48 pm

Thank you again for this build!!! :lol: :lol:

CJD
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Joined: Tue Jan 11, 2005 8:26 pm

thank you! blender fly now!

Post by CJD » Wed Jan 12, 2005 9:56 pm

in my new pentium, it'`s ruuuun faaaaaaaaaast

fantastic

thanks!

(minus render time, work more cool)

sorry mi bad english, its my second languaje

dsp_418
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Post by dsp_418 » Thu Jan 13, 2005 9:24 am

Really fast!
Thanks, great release.

indigomonkey
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Post by indigomonkey » Thu Jan 13, 2005 9:34 am

Does it work for older Intel processors as well (PIII, 550MHz)?

Marty_D
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Joined: Mon Jun 09, 2003 11:16 pm

Post by Marty_D » Thu Jan 13, 2005 1:23 pm

[quote="indigomonkey"][/quote]
Yah, try it and see. You should be pleasantly suprised. The code even made a difference on my old K6 III.

indigomonkey
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Joined: Fri Oct 08, 2004 12:48 pm

Post by indigomonkey » Thu Jan 13, 2005 1:29 pm

So a couple more quessies:

Does it have an installer?

Does it include all the features of the official build?

Marty_D
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Joined: Mon Jun 09, 2003 11:16 pm

Post by Marty_D » Thu Jan 13, 2005 1:52 pm

indigomonkey wrote:So a couple more quessies:
To install the Intel build make a copy of the official 2.36 directory and copy the files from the zip to the new directory.

The binary is made from the Open Source; that is to say it's basically identical to the official release in every way except for the SSE / SSEII references (the bit that makes things go fastImage). All features, tools, shaders, etc. are just what has been officially commited to the Source code.

indigomonkey
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Post by indigomonkey » Thu Jan 13, 2005 1:58 pm

Brillianté! Well, I'll have a gander at that as soon as I get somewhere not quite as stupid as college, so it's not filtered.

mosesonline
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Post by mosesonline » Thu Jan 13, 2005 3:56 pm

I missed the intel build soooo mutch :D :D :D :D
I hope it will be also out for 2.37 because there are also some improvements for intel like Threads. :D :D :D :D :D :D :D :D

Bellorum
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Post by Bellorum » Thu Jan 13, 2005 10:27 pm

Nice stuff. I have an Athlon of course, but rendertimes were still cut 6.5%.
There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.

madman
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Post by madman » Sat Jan 15, 2005 12:05 am

Well in my AMD Duron 1 Ghz the oficial run best. :o

Marty_D
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Post by Marty_D » Sat Jan 15, 2005 6:49 pm

Sorry to hear that madman. I wonder if AMD makes a compiler. They've done a lot of work with 3DNow since they originally introduced the concept of on-chip hardware acceleration back in the 90's. (I think that's right, unless you consider graphic card accelerators.) GCC also has some 3DNow flags you can use. Interesting though. My old K6 machines have SSE built in.

Another thought. Comparing the 2.34 intel and the 2.36 intel I've found another 1% gain from the streamlining ton has done to the render engine.

What would be very good data would be a Linux test with the Intel binary on an Athlon 64 since Intel seems to be doing some other magic when they put things together. Or, yah, test a Pentium in Linux binaries too.

[EDIT: K6 machine. Should be singular. K6III <g>]

indigomonkey
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Post by indigomonkey » Wed Jan 19, 2005 10:20 am

Wow, that's really cool. It certainly seems to render faster, but I'm comparing against 2.35 at the moment. I'll get the official 2.36, then render something big.

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