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bf-Blender 2.36 - Intel build / Windows

Posted: Tue Jan 11, 2005 3:18 pm
by Marty_D
AN][ARES has posted a new accelerated 2.36 build on his thread at Elysiun (Thanks to Robertt for noticing! : )

Get it here:
(be gentle with bandwidth, it's a private site)

[!Note: The build works for AMD as well!]

It would be nice if there were an official build that incorporated hardware acceleration. Compiler brand aside, realizing certain prerequisites regarding stability for official releases, a build for SSEII is perhaps not so different than a build for apple, irix etc.? My humble machine takes maybe 5 minutes to put together a binary, a little extra work but probably a vast majority of the machines in the world today have hardware acceleration.

At any rate, here's a heads up. Thanks AN][ARES.

Re: bf-Blender 2.36 - Intel build / Windows

Posted: Tue Jan 11, 2005 9:02 pm
by Antares
Marty_D wrote:Get it here:
(be gentle with bandwidth, it's a private site)
This binary consumes only about 2 GB a month and i got 25 GB, so it's no problem :)

Posted: Wed Jan 12, 2005 2:48 pm
Thank you again for this build!!! :lol: :lol:

thank you! blender fly now!

Posted: Wed Jan 12, 2005 9:56 pm
by CJD
in my new pentium, it'`s ruuuun faaaaaaaaaast



(minus render time, work more cool)

sorry mi bad english, its my second languaje

Posted: Thu Jan 13, 2005 9:24 am
by dsp_418
Really fast!
Thanks, great release.

Posted: Thu Jan 13, 2005 9:34 am
by indigomonkey
Does it work for older Intel processors as well (PIII, 550MHz)?

Posted: Thu Jan 13, 2005 1:23 pm
by Marty_D
Yah, try it and see. You should be pleasantly suprised. The code even made a difference on my old K6 III.

Posted: Thu Jan 13, 2005 1:29 pm
by indigomonkey
So a couple more quessies:

Does it have an installer?

Does it include all the features of the official build?

Posted: Thu Jan 13, 2005 1:52 pm
by Marty_D
indigomonkey wrote:So a couple more quessies:
To install the Intel build make a copy of the official 2.36 directory and copy the files from the zip to the new directory.

The binary is made from the Open Source; that is to say it's basically identical to the official release in every way except for the SSE / SSEII references (the bit that makes things go fastImage). All features, tools, shaders, etc. are just what has been officially commited to the Source code.

Posted: Thu Jan 13, 2005 1:58 pm
by indigomonkey
Brillianté! Well, I'll have a gander at that as soon as I get somewhere not quite as stupid as college, so it's not filtered.

Posted: Thu Jan 13, 2005 3:56 pm
by mosesonline
I missed the intel build soooo mutch :D :D :D :D
I hope it will be also out for 2.37 because there are also some improvements for intel like Threads. :D :D :D :D :D :D :D :D

Posted: Thu Jan 13, 2005 10:27 pm
by Bellorum
Nice stuff. I have an Athlon of course, but rendertimes were still cut 6.5%.

Posted: Sat Jan 15, 2005 12:05 am
by madman
Well in my AMD Duron 1 Ghz the oficial run best. :o

Posted: Sat Jan 15, 2005 6:49 pm
by Marty_D
Sorry to hear that madman. I wonder if AMD makes a compiler. They've done a lot of work with 3DNow since they originally introduced the concept of on-chip hardware acceleration back in the 90's. (I think that's right, unless you consider graphic card accelerators.) GCC also has some 3DNow flags you can use. Interesting though. My old K6 machines have SSE built in.

Another thought. Comparing the 2.34 intel and the 2.36 intel I've found another 1% gain from the streamlining ton has done to the render engine.

What would be very good data would be a Linux test with the Intel binary on an Athlon 64 since Intel seems to be doing some other magic when they put things together. Or, yah, test a Pentium in Linux binaries too.

[EDIT: K6 machine. Should be singular. K6III <g>]

Posted: Wed Jan 19, 2005 10:20 am
by indigomonkey
Wow, that's really cool. It certainly seems to render faster, but I'm comparing against 2.35 at the moment. I'll get the official 2.36, then render something big.