bf-Blender / Windows (2005/01/13) New Splash

User-contributed CVS development builds. Please test and give feedback!

Moderators: jesterKing, stiv

ZanQdo
Posts: 0
Joined: Sun Apr 11, 2004 4:57 am

bf-Blender / Windows (2005/01/13) New Splash

Post by ZanQdo » Thu Jan 13, 2005 7:27 pm

Build with cygwin. It has the new CVS Splash from Venom "Evil Zanno!!" :D

Thanks to Ende for the host and Venom for the splash

http://www.members.aol.com/hola497/bf-13-01-05.zip

CJD
Posts: 0
Joined: Tue Jan 11, 2005 8:26 pm

whats news? only splash is new?

Post by CJD » Thu Jan 13, 2005 8:04 pm

zanqdo, cuales son las novedades? solo splash?

bye - saludos

(me haces escribir en ingles, y sabes que no me sale :P )
(you know i'm don't write english)

ZanQdo
Posts: 0
Joined: Sun Apr 11, 2004 4:57 am

Post by ZanQdo » Thu Jan 13, 2005 8:26 pm

sorry, spanish:

Hola CJD, por que no revisas blenderfor?, ahi puse también la compi con algo de información :)

Nos vemos y ya sabes que te debo tu compi con tu splash, mandame uno si quieres y vere que hago :wink:

gabio
Posts: 0
Joined: Thu Jan 15, 2004 6:41 am
Location: Canada - Québec - Sherbrooke
Contact:

Post by gabio » Fri Jan 14, 2005 12:51 am

cool splash. venon.
though this build is not build from from cvs snapshot.
There is some change in your code ;)
please don't post it as official cvs build though. as this is not what pp will se in 2.37
(refering to this "go baby" button, though i like it too ;) )
If you don't mind i'll use this splash too. as it realy fit with 2.36. else just say it here.
good day!
Last edited by gabio on Fri Jan 14, 2005 2:56 am, edited 1 time in total.

gabio
Posts: 0
Joined: Thu Jan 15, 2004 6:41 am
Location: Canada - Québec - Sherbrooke
Contact:

Post by gabio » Fri Jan 14, 2005 2:03 am

Well. You beat me in time!
Here is a journal of cvs for the addict.
Though this build might not containt all the above.
---------
Relevant feature:
-bugfixes (2006, 2068, 2119, 2061, 2118,
-border render support through plugin (yafray)
-Improved functionality for Quicktime movie export.(speed)
-Softbodies.
Python:
-patch by Jonathan Merritt: new function Blender.Draw.Image() + its doc;
-patch by Campbell Barton: .users attribute for many types;
-tiny internal change in nmesh.hasVertexUV() method.
-New methods: Curve.isCyclic(), CurNurb.isCyclic()
-Added Blender.UpdateMenus() + doc
-Removed a long deprecated function from the Blender module (release dict).

Commit:
-kester
Log:
Fix bug #2006:

Floating point imprecision made MT_Quaternion::angle return NaN, since acos(x) is NaN for |x| > 1.

Because of the way NaN's propagate through float math, the view pos would be set to [NaN, NaN, NaN] resulting in a grey screen.

-ton
Log:
Different integer overflow test for zbuffering, this due to mist+wire bug
that seems not to be solved on intel platforms.

Previously, a positive signed integer overflow addition was checked by
assuming it to become negative. Now it checks 'safe' with this version:

if(vergz > 0x7FFFFFF0 - dz) vergz= 0x7FFFFFF0;
else vergz+= dz;

Reason why using signed ints is cumbersome... overflows for unsigned are
much easer to find.

Log:
Mixup of vectors in VecAngle3 (caused by me switching order of args!)
Resulted in wrong angle display, especially in trias

-jandro
Log:
border render support through plugin. Working with current yafray CVS version

-ton
Log:
Somehow in 2.3x the file window collum display got cancelled. It even
pretended to be a user-preset, which it isnt yet.

Brought back collum display and wait for severe complaints to have it as
option in user settings. :)

-sirdude
Log:
This is for bug # 2068

I standarized the returns on a failed opening of the output file for
the above image formats.

I also cleaned up a couple of warnings.

Kent

-goofster
Log:
Bug #2119

The Separate option was missing from the toolbox and headermenu for curves,
Added it to both.

First commit in a loooooooooong time, have to start with something small ey ;)

Roel

-phase
Log:
Improved functionality for Quicktime movie export.
Exporter now uses less memory and might be a little faster.

Needs tesing on OSX, there might be RGBA endian issues.

-ton
Log:
Bug fix #2061

On exit editing mesh being linked multiple times, and other object-users have
a deform, the displists were not recalculated.

Log:
bug fix #2118

Rendering wire didnt work;
- for edges that are not in face, with subsurf on
- same for new Edges block, subsurf or not

-phase
Log:
Reverting Quicktime movie export method for OSX.

Log:
Trying to make RGBA Quicktime movies on OSX, instead of ARGB.

Log:
RGBA Quicktime movies give codec compression crashes on OSX.
Reverting Quicktime export to ARGB for both OSX and Windows to
keep some consistency on Blender's output.

Log:
Let's keep Blender a monkey app. (hooohooo!)

-bjornmose
Log:
big softbody commit
some vertex group , weight painting stuff too
/me crosses fingers it does not break anything
p.s.: you can read about how to use here:
http://wiki.blender.org/bin/view.pl/Ble ... Softbodies

-blendix
Log:
Softbody commit broke compilation of blenderplayer. There was a dependancy
from blenkernel/ to src/. Moved the offending functions to blenkernel...

-ianwill
Log:
BPython:
- patch by Jonathan Merritt: new function Blender.Draw.Image() + its doc;
- patch by Campbell Barton: .users attribute for many types;
- tiny internal change in nmesh.hasVertexUV() method.

Thanks to Jonathan and Campbell for the patches and the patience!

-stiv
Log:
New methods: Curve.isCyclic(), CurNurb.isCyclic() for checking if curve is cyclic ( closed ). Both methods are boolean.
Patch contributed by Toni Alatalo. Thanks.

-sirdude
Log:
Did some checking to make sure a variable exits before trying to use it.
(Submitted by Vidarino on irc)

I also cleaned up a couple of warnings in the file.

Kent

-ianwill
Log:
BPython:
- Added Blender.UpdateMenus() + doc: so scripts can automatically update Blender menus when they create (or download or whatever) new scripts to be registered.
- Removed a long deprecated function from the Blender module (release dict).

Matt (broken) mentioned the UpdateMenus function a couple weeks ago. I also updated the Save Current Theme script to use it. This is all related to his ideas to use scripts to save and restore themes and e.g. render presets.
--------------------------
See build in first post.

thoro
Posts: 15
Joined: Thu Oct 17, 2002 10:20 am
Location: Berlin, Germany
Contact:

Post by thoro » Fri Jan 14, 2005 10:28 am

That is a very nice splash screen for the CVS build! Oh, Softbodies - great. I'll try them immediately...

Thank you!

Edit: Wow, the Softbodies look great! Only Weight Painting is strange on an animated object - I have to go to a frame that's 'behind the Softbodies influence' to see all faces in Weight Paint. Is it my mistake?
Last edited by thoro on Fri Jan 14, 2005 11:42 am, edited 1 time in total.

venomgfx
Posts: 0
Joined: Thu Jun 10, 2004 8:57 am
Location: Rio Gallegos, Argentina

Post by venomgfx » Fri Jan 14, 2005 11:19 am

wow great! softbodies!!! :D

gabio you can use the splash wherever you want!, is an honor that your wonderful builds have my splash, if you want a new one just send me an email

here is the link to the splash, for everyone who want to use it.. (direct linking permitted)
http://www.venomgfx.com.ar/splashcvs.jpg

thanks for the build ZanQdo :)

indigomonkey
Posts: 0
Joined: Fri Oct 08, 2004 12:48 pm

Post by indigomonkey » Fri Jan 14, 2005 12:27 pm

Wow, scary splash!

I don't have the bandwidth or HD space to keep downloading different versions - could you show a few example pics?

ElBarto
Posts: 0
Joined: Fri Jun 11, 2004 3:24 pm
Location: Berlin
Contact:

Post by ElBarto » Fri Jan 14, 2005 2:52 pm

No BlenderPlayer in this built :(
Karamba!
Bart.

http://www.area42.de/

Blender Feature Proposal:
http://www.neeneenee.de/blender/features/

ElBarto
Posts: 0
Joined: Fri Jun 11, 2004 3:24 pm
Location: Berlin
Contact:

Post by ElBarto » Fri Jan 14, 2005 10:44 pm

Strange Built!

Can't load Tif-Textures (could do this with CVS 050108). Blender.exe is 7,46mb last built was 4,64mb! May we need a Gabio-Built, he is the one that did allways the best builts and explaining the changes.
Karamba!
Bart.

http://www.area42.de/

Blender Feature Proposal:
http://www.neeneenee.de/blender/features/

ZanQdo
Posts: 0
Joined: Sun Apr 11, 2004 4:57 am

Post by ZanQdo » Sat Jan 15, 2005 12:31 am

Hi, thanks for the comments. I don't want to make gabio's work, he's the one that make the oficial builds :)

What I want is to learn about the blender source, I'm not a coder so it took me a while to learn how to compile, change the splash and change that render button's text. Now I'm learning to apply patches :D

Ok gabio I will not post it like official CVS next time. About the size of the .exe and the BlenderPlayer I think I can fix those but I have no clue about the tiff files problem :? (never use them)

See you guys :wink:

ch
Posts: 0
Joined: Sun Sep 19, 2004 9:42 am

Post by ch » Sat Jan 15, 2005 9:35 am

where can i find softbodies????
http://www.web-play-3d.de
German site with Blender Tutorials

Caronte
Posts: 76
Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe

Post by Caronte » Sat Jan 15, 2005 11:32 am

Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

Marty_D
Posts: 0
Joined: Mon Jun 09, 2003 11:16 pm

Post by Marty_D » Sat Jan 15, 2005 1:55 pm

ch wrote:where can i find softbodies????
http://wiki.blender.org/bin/view.pl/Ble ... Softbodies
:idea:

gabio
Posts: 0
Joined: Thu Jan 15, 2004 6:41 am
Location: Canada - Québec - Sherbrooke
Contact:

Post by gabio » Sat Jan 15, 2005 11:17 pm

softbodies are in bf-blender
my guest:
you builded a debug build (or cygwin do big bin...).
if you builded with scons. you can build blenderplayer easily.

Thanks you for trusting me. Though i'm not more official than any user here.
People on this page should do it. ( though I could be on this page too.)
http://www.blender3d.com/cms/Project_li ... 0.html#632

Post Reply