At popular request then.
Softbodies and some material stuff in the game engine.
Also there is some experimental option to use GL textured interface fonts. Dunno what it is now. need to try. but it look cool.

-------------------------------
Relevant feature:
-bugfixes (2006, 2068, 2119, 2061, 2118, 2152, 2131,
-border render support through plugin (yafray)
-Improved functionality for Quicktime movie export.(speed)
-Softbodies.
Python:
-patch by Jonathan Merritt: new function Blender.Draw.Image() + its doc;
-patch by Campbell Barton: .users attribute for many types;
-tiny internal change in nmesh.hasVertexUV() method.
-New methods: Curve.isCyclic(), CurNurb.isCyclic()
-Added Blender.UpdateMenus() + doc
-Removed a long deprecated function from the Blender module (release dict).
-Make game engine materials use Zoffs in Materials.
-Now possible to use the normal +- to work with border select.
-Added experimental option to use GL textured interface fonts.
Commit:
-kester
Log:
Fix bug #2006:
Floating point imprecision made MT_Quaternion::angle return NaN, since acos(x) is NaN for |x| > 1.
Because of the way NaN's propagate through float math, the view pos would be set to [NaN, NaN, NaN] resulting in a grey screen.
-ton
Log:
Different integer overflow test for zbuffering, this due to mist+wire bug
that seems not to be solved on intel platforms.
Previously, a positive signed integer overflow addition was checked by
assuming it to become negative. Now it checks 'safe' with this version:
if(vergz > 0x7FFFFFF0 - dz) vergz= 0x7FFFFFF0;
else vergz+= dz;
Reason why using signed ints is cumbersome... overflows for unsigned are
much easer to find.
Log:
Mixup of vectors in VecAngle3 (caused by me switching order of args!)
Resulted in wrong angle display, especially in trias
-jandro
Log:
border render support through plugin. Working with current yafray CVS version
-ton
Log:
Somehow in 2.3x the file window collum display got cancelled. It even
pretended to be a user-preset, which it isnt yet.
Brought back collum display and wait for severe complaints to have it as
option in user settings. icon_smile.gif
-sirdude
Log:
This is for bug # 2068
I standarized the returns on a failed opening of the output file for
the above image formats.
I also cleaned up a couple of warnings.
Kent
-goofster
Log:
Bug #2119
The Separate option was missing from the toolbox and headermenu for curves,
Added it to both.
First commit in a loooooooooong time, have to start with something small ey icon_wink.gif
Roel
-phase
Log:
Improved functionality for Quicktime movie export.
Exporter now uses less memory and might be a little faster.
Needs tesing on OSX, there might be RGBA endian issues.
-ton
Log:
Bug fix #2061
On exit editing mesh being linked multiple times, and other object-users have
a deform, the displists were not recalculated.
Log:
bug fix #2118
Rendering wire didnt work;
- for edges that are not in face, with subsurf on
- same for new Edges block, subsurf or not
-phase
Log:
Reverting Quicktime movie export method for OSX.
Log:
Trying to make RGBA Quicktime movies on OSX, instead of ARGB.
Log:
RGBA Quicktime movies give codec compression crashes on OSX.
Reverting Quicktime export to ARGB for both OSX and Windows to
keep some consistency on Blender's output.
Log:
Let's keep Blender a monkey app. (hooohooo!)
-bjornmose
Log:
big softbody commit
some vertex group , weight painting stuff too
/me crosses fingers it does not break anything
p.s.: you can read about how to use here:
http://wiki.blender.org/bin/view.pl/Ble ... Softbodies
-blendix
Log:
Softbody commit broke compilation of blenderplayer. There was a dependancy
from blenkernel/ to src/. Moved the offending functions to blenkernel...
-ianwill
Log:
BPython:
- patch by Jonathan Merritt: new function Blender.Draw.Image() + its doc;
- patch by Campbell Barton: .users attribute for many types;
- tiny internal change in nmesh.hasVertexUV() method.
Thanks to Jonathan and Campbell for the patches and the patience!
-stiv
Log:
New methods: Curve.isCyclic(), CurNurb.isCyclic() for checking if curve is cyclic ( closed ). Both methods are boolean.
Patch contributed by Toni Alatalo. Thanks.
-sirdude
Log:
Did some checking to make sure a variable exits before trying to use it.
(Submitted by Vidarino on irc)
I also cleaned up a couple of warnings in the file.
Kent
-ianwill
Log:
BPython:
- Added Blender.UpdateMenus() + doc: so scripts can automatically update Blender menus when they create (or download or whatever) new scripts to be registered.
- Removed a long deprecated function from the Blender module (release dict).
Matt (broken) mentioned the UpdateMenus function a couple weeks ago. I also updated the Save Current Theme script to use it. This is all related to his ideas to use scripts to save and restore themes and e.g. render presets.
-phase
Log:
Made Suzanne speechless again... what was i thinking.
-kester
Log:
Advanced MT_assert macro.
It will attempt to break into the debugger instead of aborting the program. On Windows you have a nice MessageBox function, so you can choose to break, ignore, or permanently ignore the assert.
Log:
Added getDistanceTo Python method (thanks Charlie C)
Log:
Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
Make game engine materials use Zoffs in Materials.
Added Python material hooks.
-kester
Log:
Add an Python Material example
-ton
Log:
Fix for bug #2152
Using File->Save Image menu didn't work while Stars were drawn... the used
method to save an image (mainqenter F3 key) is a bit awkward anyway, so
replaced with proper BIF_xxx call.
Reason for mainqenter not to work was RE_draw_stars() function calling
a blender_test_break(), swallowing queue events. Very bad and need review.
Small tweak in previewrender; preview type Cube now displays texture
coordinates better (it showed a bit too much)
-aphex
Log:
Added new files to VC6 project (KX_PolygonMaterial.cpp | h)
Log:
Fixed #define for snprintf on win32
-stiv
Log:
remove gcc compiler error using -pedantic flag:
comma at end of enumerator list
If this change causes problems, feel free to back it out.
I am trying to get gcc to complain about mixed declarations and
code since that breaks on platforms that only support C89/C90.
-kester
Log:
Use the default windows assert for VisualC
Update Scons
-sirdude
Log:
This hopefully fixes things for Joeedh for mingw/msys windows builds.
Kent
Log:
The non scons specific stuff for bug tracker bug #2131
Basically removed #include <iostream.h>
from some files that didn't need it (and I'm assuming it caused problems)
I'll leave the scons stuff for someone else to look at since I don't really
use it.
Kent
-ton
Log:
Render lens flare works again. Didn't work due to wrong value for zbuffer
passed on (zbuffer values changed with previous commit)
Also fixed previewrender for lens flare.
Log:
Using halo (particle) render with OSA and gauss had error.
Removed it in OSA from special thread loop now, making it unthreaded but
render OK. Main reason; subpixel-based adding with gauss doent work
for halos yet.
Unified render does that though, but result is just filter, no real
subpixel.
-sirdude
Log:
Jacques patch to get things compiling on windows.
basically it returns NULL for two functions that had their entire body
commented out.
Kent
Log:
Melchior FRANZ's patch to allow the normal +- to work with border select.
Currently it doesn't conflict with anything and I think it makes sense.
Kent
-phase
Log:
Added experimental option to use GL textured interface fonts.
Set preferred method in userprefs->language & font.
Kinda requested by Kaito, i'm sure he regrets after seeing
my code changes.
This commit includes a patch provided by Jacques Baurain,
which seemed nescessary to handle font sizing properly.
Thank you !
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a new build is available