Hello, on the Tuhopuu-devel mailling-list, Jorge Bernal send a patch with a new shader : Ward isotropic gaussian specular shader, the topic is http://projects.blender.org/pipermail/t ... 01073.html
I make this compilation with cygwin and you can find it at http://www.zoo-logique.org/3D.Blender/c ... hopuu3.zip
There is only the executable, copy in your blender directory.
Tuhopuu3 / Windows (2005/01/28)
Moderators: jesterKing, stiv
Thanx for this build. The "ward isotropic gaussian specular shader" is really a nice addition. I did some testing last night, looks very promising. With this new shader and of corse the earlier added Minnaert diffuse shader the blender internal raytracer becomes more flexible. Hope to see this two shaders in the next blender release, maybe along with some kind of material mixing/combining, like mentioned by "guitargeek" in his thread
Matthe
Matthe