Tuhopuu3 / Windows (2005/02/22) update

User-contributed CVS development builds. Please test and give feedback!

Moderators: jesterKing, stiv

Post Reply
gabio
Posts: 0
Joined: Thu Jan 15, 2004 6:41 am
Location: Canada - Québec - Sherbrooke
Contact:

Tuhopuu3 / Windows (2005/02/22) update

Post by gabio »

Lotsa merge and a new addition in the UI. Animator will be very excited of this new timeline window, and if the rest of the animation rework is done with such power, "Intuitive" will mean something new for us.
Done with MSVC 7 and scons

(edit)the new tranform was off, damn.
--------------------------------------
Relevant feature:
-Merge of Blender/cvs 2005/02/20
-Merge of Blender/cvs 2005/02/21
-new icone in message (for real!)
-Better Timeline (1st revision, more to come)

Commit:
-jiri
Log:
- fix small bug of new splitting of window, window is tested whether it is enough big

-broken
Log:
Weird, I just had a look at one of Gabios CVS builds on a PC and
noticed that the icons in confirmations/errors were all old and
horrible! My new icons mustn't have gone through in the original
commit, argh!

Anyway, hopefully this fixes it - now I know why Jason sent those
other ones to the list.

-hos
Log Message:
Merge of Blender/cvs 2005/02/20

Log:
Post merge conflict resolution

-broken
Log:
* Smallish tweaks in material buttons (thanks for the help, Jason)

* And even smaller tweaks in render buttons

-hos
Log:
OK, maybe the merge didn't go as smoothly as I had hoped
-- damn transform code! I just copied transform*.[ch] from
bf-blender, and making sure that the new style drawcircball
calls worked.

Log Message:
Merge of Blender/cvs 2005/02/21

Log:
Post-merge comflict resolution.

I decided to do another quick merge, or else I think any modification
of the transform stuff would cause a conflict next time around.

-broken
Log:
* Better Timeline (1st revision, more to come)

http://mke3.net/blender/interface/timel ... ewip02.png
Continuing Ton's earlier abuse in 2.30, the 'Audio Timeline' has
been renamed just to 'Timeline' and given a new icon (though the
audio capabilities still work). Much of this work has been a looong
time coming, and I apologise to Fabrizio (ilac) for the delays in
moving this from concept last year to this.

* Now there are useful controls for start/end/current frame, and
buttons to rewind, play and fast forward in the active time area.
The area before the start frame and after the end is now tinted
out slightly.

* I've also re-done the auto key recording to be actually useful ;)
Rather than being a user preference, it's now a toggle in the
timeline (red record symbol) which can be flicked on and off
quickly, which is really how this is meant to be used. The button
works for both object and action keyframes, and in the future I'd
like to extend this to other keyable things like material
properties.

* Keyframes of the active object are shown as little lines in the
timeline. Yellow lines represent object keys, blue lines represent
action keys (anyone have suggestions for this? I used blue since
it's like pose mode). Future ideas are to add a right-click menu
and/or hotkeys for inserting and removing keys here.

* There's a little bit of unfinished code here for another neat
feature that will be properly committed soon. I didn't feel like
tearing my source files up only to have to put it back together
again in the next commit.

* The key recording only works with the OLD transform! Theeth, if
you want to add it to your code, feel free. I didn't know how to -
I suspect this sort of thing hasn't been implemented yet?

* Also a few theme tweaks to go with it (and some unrelated)
--------------------------------------
A new build is available
Last edited by gabio on Sat Mar 05, 2005 5:54 am, edited 2 times in total.

Pierre-Luc_Auclair
Posts: 0
Joined: Tue Nov 23, 2004 1:57 am
Location: Quebec City, Canada
Contact:

Post by Pierre-Luc_Auclair »

I'm not an animator but here are some suggestions of additions to the timeline bar that may be useful.

Some kind of loop playback and a speed multiplier.

Image

Bellorum
Posts: 0
Joined: Wed Jan 21, 2004 3:27 pm

Post by Bellorum »

Whee! The new timeline rocks! Although I wouldn't mind a stop playing-button as well, to make it a bit more intuitive.
There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.

JoOngle
Posts: 0
Joined: Sat Jan 24, 2004 4:12 pm
Contact:

Post by JoOngle »

OHhhh please include this timeline (with the record button) in the
BF-blender soon!

This is a much sought after function!!!!

Looks great!!!

etienneL
Posts: 0
Joined: Sat Apr 03, 2004 5:01 pm

Post by etienneL »

Nice job.
About the new timeline: ther is no STOP button.
Is it possible that the PLAY button become a toggle START/STOP button ?
I agree with Pierre-Luc_Auclair suggestions.
Cheers.

fobsta
Posts: 0
Joined: Sat Jun 12, 2004 11:21 pm

Post by fobsta »

Can I get the time line indicator to jump backwards and forwards to next keyframe?

thanks

matt_e
Posts: 410
Joined: Mon Oct 14, 2002 4:32 am
Location: Sydney, Australia
Contact:

Re: Tuhopuu3 / Windows (2005/02/22)

Post by matt_e »

gabio wrote:-broken
Log:
... (1st revision, more to come)
Patience, young grasshoppers :)

Bellorum
Posts: 0
Joined: Wed Jan 21, 2004 3:27 pm

Post by Bellorum »

Post removed;)
There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.

Zsolt
Posts: 4
Joined: Thu Oct 17, 2002 9:39 pm

Post by Zsolt »

Ahh, goodie-goodie, /me likes new timeline!

I can see that the old icon that was used for the timeline was replaced with the new "clock" icon. Instead of replacing it, a new icon should be added. Why? Because the same icon is used in the Buttons window -> Scene buttons -> Sound block buttons! Now this one also got replaced with a watch, but it should remain a sound icon.
I also second what Pierre-Luc_Auclair said, and about adding a stop and pause button.

SamAdam
Posts: 0
Joined: Thu Mar 04, 2004 1:28 pm
Contact:

Post by SamAdam »

i could use a stop button, and a quickrewind button, but more importantly, it doesn't work with the switched mouse buttons.

Bellorum
Posts: 0
Joined: Wed Jan 21, 2004 3:27 pm

Post by Bellorum »

i could use a stop button, and a quickrewind button, but more importantly, it doesn't work with the switched mouse buttons.
From Tuhopuu CVS logs:
Log:
* Timeline revision 2

http://mke3.net/blender/interface/timel ... ewip03.png

Notable additions include:

* Markers! Markers are the little triangles you can see in the
screenshot above. Concept came from talks with ilac, now finally
implemented. Video editors should be very familar with this,
they're used very often in editing to help time cuts etc, but I don't
know of any other 3D apps that have this, which is a little
surprising.

Basically, markers are used to mark spots on the timeline, that may
mean something to you, so you can easily find that point later.
They're useful for timing animation, syncing animation to audio,
and plenty of other things, I'm sure. You can drop a marker on the
current frame by pressing M while the mouse is over the timeline,
or also by pressing M during animation playback (Alt A, play
button, whatever). You can remove a marker from the current frame
with Alt M. There is currently a limit of 99 markers (arbitrary,
self-imposed).

* Previous / next keyframe buttons. These should be pretty self
explanatory - clicking them brings the current frame to the previous
or next keyframe visible on the timeline. Hotkeys are Ctrl PageUp
and Ctrl PageDown, same as in the 3D View.

* Hotkeys (S and E) for setting the current frame as the start or
end frame of the animation.

* Right mouse button now cancels animation playback, just like most
other 'temporary modes' (same functionality as Esc). Added since
it's not really possible to have a 'stop' button.


* Added a 'Frame' menu containing menu entries for the hotkeys
mentioned above.

* Assorted fixes & tweaks
NOTE! This is NOT in Gabio's build yet.
There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.

etienneL
Posts: 0
Joined: Sat Apr 03, 2004 5:01 pm

Post by etienneL »

Hey good news
I'm confident in Blender future with developpers like you.
:D

gabio
Posts: 0
Joined: Thu Jan 15, 2004 6:41 am
Location: Canada - Québec - Sherbrooke
Contact:

Post by gabio »

etienneL wrote:Hey good news
I'm confident in Blender future with developpers like you.
:D
It's broken's job, btw.

Bellorum
Posts: 0
Joined: Wed Jan 21, 2004 3:27 pm

Post by Bellorum »

Hey, I'm no coder :shock: For one thing, I couldn't do the math if my life depended on it :?
There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.

Cyberdigitus
Posts: 46
Joined: Tue Oct 29, 2002 3:27 pm
Location: Belgium

Post by Cyberdigitus »

piere-luc, nice timeline design!

If this is being considered, maybe add a play backwards and step frame backwards too, if blender's animation systems support backwards playing that is (Something to consider already since the animation system is overhauled anyway, might be tricky with ik i guess )... If so, the loop play could have several methods like loop and pingpong...

Post Reply