Tuhopuu3 / Windows (2005/03/04)
Posted: Sat Mar 05, 2005 5:55 am
New timeline stuff this week. These marker may change the way we animate. test carefully.
Done with MSVC 7 using scons
(edit) Before submiting a bug on the transform module, make sure you understand how it works and that your bug isn't already know:
http://wiki.blender.org/bin/view.pl/Ble ... efactoring
-----------------------------------
Relevant feature:
-Allow negative frame numbers
-Timeline revision 2
-Shift Spacebar now toggles tiled/maximised windows
-Merge of Blender/cvs 2005/02/27
-Timeline; Support for naming markers
-Introducing 3D Unicode font support.
-
Commit:
-sgefant
Log:
Allow negative frame numbers. Keyframes can be moved to negative frame
numbers, so why not be able to set start, end and current frame to negative
values aswell?
Does not make time travel possible yet.
Log:
accidentally commited some changes to the logic buttons UI that were not
supposed to be there.
-jiri
Log:
- small tweaking of sgefant's commit: direction of splitting is changed when cursor is near to the window edge and it is possible to change direction of splitting with TAB or middle mouse button again ... behavior is little bit inconsistent now
-broken
Log:
* Timeline revision 2
http://mke3.net/blender/interface/timel ... ewip03.png
Notable additions include:
* Markers! Markers are the little triangles you can see in the
screenshot above. Concept came from talks with ilac, now finally
implemented. Video editors should be very familar with this,
they're used very often in editing to help time cuts etc, but I don't
know of any other 3D apps that have this, which is a little
surprising.
Basically, markers are used to mark spots on the timeline, that may
mean something to you, so you can easily find that point later.
They're useful for timing animation, syncing animation to audio,
and plenty of other things, I'm sure. You can drop a marker on the
current frame by pressing M while the mouse is over the timeline,
or also by pressing M during animation playback (Alt A, play
button, whatever). You can remove a marker from the current frame
with Alt M. There is currently a limit of 99 markers (arbitrary,
self-imposed).
* Previous / next keyframe buttons. These should be pretty self
explanatory - clicking them brings the current frame to the previous
or next keyframe visible on the timeline. Hotkeys are Ctrl PageUp
and Ctrl PageDown, same as in the 3D View.
* Hotkeys (S and E) for setting the current frame as the start or
end frame of the animation.
* Right mouse button now cancels animation playback, just like most
other 'temporary modes' (same functionality as Esc). Added since
it's not really possible to have a 'stop' button.
* Added a 'Frame' menu containing menu entries for the hotkeys
mentioned above.
* Assorted fixes & tweaks
Log:
A little something I've been usign myself for a while, committed
by request for testing on the forums...
* Shift Spacebar now toggles tiled/maximised windows, like Ctrl
Uparrow/Downarrow does. Ctrl up/down is just about useless to me,
way over on the other side of the keyboard, requiring lifting the
hand and a contorted gesture in order to press it. I mostly ignore
it when I'm 'in the zone' working fast since it's so inconvenient -
not so for shift space.
-jiri
Log:
- this commit changes scaling of MetaElems in edit mode to have same behavior as in blender 2.36.
-hos
Log Message:
Merge of Blender/cvs 2005/02/27
Log:
Post-merge conflict resolution.
Log:
Oops, forgot to update the merge documentation to reflect today's merge.
-sgefant
Log:
revert changes to UI code that accidentally slipped in with last commit
-broken
Log:
Timeline stuff again:
http://mke3.net/blender/interface/timel ... ewip04.png
* Support for naming markers. Ctrl M or Frame->Name Marker opens
a text field where you can give a marker on the current frame a
name, which displays next to the triangle icon.
* Timeline now initialises showing frame numbers by default
* Fixed the sound icon in the header (we're running out of space
for more icons in blenderbuttons.c!)
-broken
Log:
I stupidly forgot to implement the 'Show' (render buffer) button
the first time around. Fixed so now it actually does something
-jiri
Log:
- Matt's TimeMarkers are stored in dynamic list now
- no limit of TimeMarkers
- it fixes some bug of previous Matt's commit (butspace.h)
-phase
Log:
Introducing 3D Unicode font support.
When you add a Text and go in editmode, a second panel will appear in the Font panel,
here you can add characters from unicode tables to the text. There is also a button
to copy the content of a (unicode) textfile to a 3D font object.
Beware that this is an initial version, mainly committed so Mika Saari and I can work
on this together
It is fully functional, but there are two major issues;
- If you work with Text objects, it is not safe to use AA fonts for the interface.
- When you load a font for a Text object, Blender eats a lot of memory.
To compile, you need to #define INTERNATIONAL.
------------------------------------
A new build is available
Done with MSVC 7 using scons
(edit) Before submiting a bug on the transform module, make sure you understand how it works and that your bug isn't already know:
http://wiki.blender.org/bin/view.pl/Ble ... efactoring
-----------------------------------
Relevant feature:
-Allow negative frame numbers
-Timeline revision 2
-Shift Spacebar now toggles tiled/maximised windows
-Merge of Blender/cvs 2005/02/27
-Timeline; Support for naming markers
-Introducing 3D Unicode font support.
-
Commit:
-sgefant
Log:
Allow negative frame numbers. Keyframes can be moved to negative frame
numbers, so why not be able to set start, end and current frame to negative
values aswell?
Does not make time travel possible yet.
Log:
accidentally commited some changes to the logic buttons UI that were not
supposed to be there.
-jiri
Log:
- small tweaking of sgefant's commit: direction of splitting is changed when cursor is near to the window edge and it is possible to change direction of splitting with TAB or middle mouse button again ... behavior is little bit inconsistent now
-broken
Log:
* Timeline revision 2
http://mke3.net/blender/interface/timel ... ewip03.png
Notable additions include:
* Markers! Markers are the little triangles you can see in the
screenshot above. Concept came from talks with ilac, now finally
implemented. Video editors should be very familar with this,
they're used very often in editing to help time cuts etc, but I don't
know of any other 3D apps that have this, which is a little
surprising.
Basically, markers are used to mark spots on the timeline, that may
mean something to you, so you can easily find that point later.
They're useful for timing animation, syncing animation to audio,
and plenty of other things, I'm sure. You can drop a marker on the
current frame by pressing M while the mouse is over the timeline,
or also by pressing M during animation playback (Alt A, play
button, whatever). You can remove a marker from the current frame
with Alt M. There is currently a limit of 99 markers (arbitrary,
self-imposed).
* Previous / next keyframe buttons. These should be pretty self
explanatory - clicking them brings the current frame to the previous
or next keyframe visible on the timeline. Hotkeys are Ctrl PageUp
and Ctrl PageDown, same as in the 3D View.
* Hotkeys (S and E) for setting the current frame as the start or
end frame of the animation.
* Right mouse button now cancels animation playback, just like most
other 'temporary modes' (same functionality as Esc). Added since
it's not really possible to have a 'stop' button.
* Added a 'Frame' menu containing menu entries for the hotkeys
mentioned above.
* Assorted fixes & tweaks
Log:
A little something I've been usign myself for a while, committed
by request for testing on the forums...
* Shift Spacebar now toggles tiled/maximised windows, like Ctrl
Uparrow/Downarrow does. Ctrl up/down is just about useless to me,
way over on the other side of the keyboard, requiring lifting the
hand and a contorted gesture in order to press it. I mostly ignore
it when I'm 'in the zone' working fast since it's so inconvenient -
not so for shift space.
-jiri
Log:
- this commit changes scaling of MetaElems in edit mode to have same behavior as in blender 2.36.
-hos
Log Message:
Merge of Blender/cvs 2005/02/27
Log:
Post-merge conflict resolution.
Log:
Oops, forgot to update the merge documentation to reflect today's merge.
-sgefant
Log:
revert changes to UI code that accidentally slipped in with last commit
-broken
Log:
Timeline stuff again:
http://mke3.net/blender/interface/timel ... ewip04.png
* Support for naming markers. Ctrl M or Frame->Name Marker opens
a text field where you can give a marker on the current frame a
name, which displays next to the triangle icon.
* Timeline now initialises showing frame numbers by default
* Fixed the sound icon in the header (we're running out of space
for more icons in blenderbuttons.c!)
-broken
Log:
I stupidly forgot to implement the 'Show' (render buffer) button
the first time around. Fixed so now it actually does something

-jiri
Log:
- Matt's TimeMarkers are stored in dynamic list now
- no limit of TimeMarkers
- it fixes some bug of previous Matt's commit (butspace.h)
-phase
Log:
Introducing 3D Unicode font support.
When you add a Text and go in editmode, a second panel will appear in the Font panel,
here you can add characters from unicode tables to the text. There is also a button
to copy the content of a (unicode) textfile to a 3D font object.
Beware that this is an initial version, mainly committed so Mika Saari and I can work
on this together

- If you work with Text objects, it is not safe to use AA fonts for the interface.
- When you load a font for a Text object, Blender eats a lot of memory.
To compile, you need to #define INTERNATIONAL.
------------------------------------
A new build is available