bf-blender / Windows (2005/03/28)

User-contributed CVS development builds. Please test and give feedback!

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lucky3
Posts: 12
Joined: Thu Oct 17, 2002 6:08 pm

Post by lucky3 » Tue Mar 29, 2005 6:43 pm

hmmm i did some test with subsurf (catmull). I've noticed creases are better smoothed. I don't know if it's because of Zuster's changes about it but subsurf makes the 3dview slower than before, and i've got some crashes.

Doc_Holiday
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Post by Doc_Holiday » Tue Mar 29, 2005 7:48 pm

Great! So much work on the GameEngine. Thank You!

ElBarto
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Joined: Fri Jun 11, 2004 3:24 pm
Location: Berlin
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Post by ElBarto » Tue Mar 29, 2005 11:15 pm

Hello Gabio,

sharpness of SubSurf works better now but workflow is bad like last versions:

- Rubberband is mssing
- dragging works in the logical direction but not in the common direction
- direct input for values is missing too

http://www.neeneenee.de/blender/features/#6
Karamba!
Bart.

http://www.area42.de/

Blender Feature Proposal:
http://www.neeneenee.de/blender/features/

Doc_Holiday
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Post by Doc_Holiday » Wed Mar 30, 2005 3:19 am

Oops! Cursor and Selection-Tools are nearly invisible in Wireframe Edit-Mode. I'm using the default Theme, but darkening/brightening the Background does not have a Soultion. :( They are only visible in front of an Object.

ysvry
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Joined: Thu Aug 05, 2004 4:28 pm

Post by ysvry » Wed Mar 30, 2005 3:38 am

thx and happy bd, keep working on those he meshes in uhul(whats hisname ) version :)
Last edited by ysvry on Thu Mar 31, 2005 9:57 am, edited 1 time in total.

arangel
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Location: Brasília - Brazil
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Post by arangel » Wed Mar 30, 2005 5:36 am

Thanks a lot for the work on the Game Engine, guys ! :D
Alexandre Rangel
Multimedia Designer
www.3Dzine.com.br

PaicCitron
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Joined: Mon Oct 04, 2004 9:12 am

Post by PaicCitron » Wed Mar 30, 2005 9:20 am

Hi,

great build, but a few things to say :

- still the ctrl switching ... people don't seem to like it, why keep it ?
- when changing from rotation to translate for example, only the current viewport is changed ... the others stay in rotation. What's the point in that ?
- when activating widgets, you have to do it for each viewport ... I guess most people want to have it on all viewport on simply don't have it ...

That's all, thx again for the build ^^


.:: Paic Citron ::.

Doc_Holiday
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Post by Doc_Holiday » Wed Mar 30, 2005 10:31 am

PaicCitron wrote:when activating widgets, you have to do it for each viewport ...
Hm ... I like the Freedom to handle each Vieport separately.

joeri
Posts: 96
Joined: Fri Jan 10, 2003 6:41 pm
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Post by joeri » Wed Mar 30, 2005 10:53 am

arangel wrote:Thanks a lot for the work on the Game Engine, guys ! :D
Hmm. I still have to check your file, sorry... I forgot... Can you send me a new one?

Doc_Holiday
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Post by Doc_Holiday » Wed Mar 30, 2005 3:47 pm

Help, GameEngine Trouble! No LinV on addet Objects! (It worked in the 23.03 Build.) That's the "maximum credible Accident" for my current Game-Project. Please don't forget to fix. Thank You.
Doc

dmao
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Joined: Wed Apr 07, 2004 3:12 am
Location: New Orleans, LA

Post by dmao » Wed Mar 30, 2005 7:07 pm

Happy Birthday Gabio! It's great to see new development on the Game Engine!

A few bugs I've noticed-
1)The collision spheres for meshes no longer show up hilighted when selected
2)There's still no lighting in the gameengine, as others have stated
3)Nothing happens with ODE physics, though I suppose the back end just isn't ready yet?

Also, is it possible we could get Framerate based logic back in as an option?

Finally, about the MMB rotate constraints, Theeth said in the last build's discussion that you can do trackball rotation by pressing R twice. It works, but it feels a lot less tactile than R + MMB, and almost all rotations I do are trackball ones. I think that's the way it is with most any user doing animation.

R+R is inconsistant anyway. I would have never known about it if someone hadn't told me- There are no G+G or S+S hotkeys.

At the very least, the constraint itself needs to be more intuitive. It should be a one motion gesture, instead of two (dragging to select the axis, and then dragging perpendicular to set the rotation amount. That's bad workflow.

A better way would be to treat the gesture like a trackball rotation and lock to whichever angle has the greatest change.

theeth
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Post by theeth » Wed Mar 30, 2005 7:31 pm

dmao wrote:Finally, about the MMB rotate constraints, Theeth said in the last build's discussion that you can do trackball rotation by pressing R twice. It works, but it feels a lot less tactile than R + MMB, and almost all rotations I do are trackball ones. I think that's the way it is with most any user doing animation.
I fail to see how R+R is harder than R+MMB, you finger is already on the Rkey...
dmao wrote:R+R is inconsistant anyway. I would have never known about it if someone hadn't told me- There are no G+G or S+S hotkeys.
It's either that or a separate hotkey.
dmao wrote:At the very least, the constraint itself needs to be more intuitive. It should be a one motion gesture, instead of two (dragging to select the axis, and then dragging perpendicular to set the rotation amount. That's bad workflow.
Any idea how a one motion workflow might work?
dmao wrote:A better way would be to treat the gesture like a trackball rotation and lock to whichever angle has the greatest change.
Trackball rotate has two axis of freedom (x and y view axis), how would that translate to 3 global (or even local) axis?

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

fobsta
Posts: 0
Joined: Sat Jun 12, 2004 11:21 pm

Is ODE enabled?

Post by fobsta » Wed Mar 30, 2005 10:20 pm

I can't get ODE to work with the Game Engine.

I had a quick word with a very busy Erwin and he said that maybe this build hasn't got ODE incorporated?

Is it a big job to build Blender and ODE?

cheers

malCanDo
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Post by malCanDo » Wed Mar 30, 2005 11:11 pm

Blender and ODE... I'm drooling already!!!

Mal

DYeater
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Joined: Fri Sep 24, 2004 9:25 pm
Location: Enon, Ohio USA

Post by DYeater » Thu Mar 31, 2005 12:49 am

malCanDo wrote:Blender and ODE... I'm drooling already!!!

Mal
Don't hold your breath ... this has been in the works for along time.

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