There are 2 issues here:Bellorum wrote:Yeah, I as waiting for that. I was voicing my own opinion, and I have no doubt some do not have any problems with it. But, considering the outcry at first, I get the feeling that, like I said, people have just "accepted" it. A direct shortcut will always be the best solution, imo, and I still cannot understand why g,r,s would be a problem. But then again, I'm not a coder.joeri wrote: I don't dislike the ctrl.
There, now the developers can say other users like it and that blender is not about you.
It does make the move to user definable keys more difficult, i think.
1. Developers that don't listen.
2. Ctrl as hotkey, or other alternatives.
1. Many answers possible, I do think they listen, sometimes they just don't agree. Saying that they do their best to harm you is just not true.
So it must be something the oposite. Somewhere in between not realy care what you think and doing the best for you.
They could be plain stuppid, but I don't believe that's the case on any in the top of development.
I think problems are caused by keeping things compatible. I realy admire the developers for trying to keep blender the same for people who upgrade but don't want to use new features, just the bug fixes.
If someone with bad habbits, like holding the ctrl for no reason, gets burned on that path then I think they should change their habbits, and not blaim the developers.
Well, GRS still works. That's the whole point, nothing is changed with the old usage. There is a new usage, with a gismowidget, it acts different on many ways, not only on ax locking but also in workflow. It needs a key and "all keys are belong to us" (all keys are taken).
Then there is this other story. Photoshop started to use holding space for paper movement, can you imagine the comments that gave? Holding the space? Have they gone mad? It's there for 6 versions now and still works perfect.
So, if you hate it okay, but how does it interfeer with your workflow?