bf-blender / Linux (2005/04/23)

User-contributed CVS development builds. Please test and give feedback!

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gabio
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Location: Canada - Québec - Sherbrooke
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bf-blender / Linux (2005/04/23)

Post by gabio » Sat Apr 23, 2005 7:00 pm

Big week of little thing. I was away most of the time. So sorry for delay.


***The Xtra file got updated, please test with***
***a fresh env. by getting the new package. ***

-Made with GCC 3.3.5 and scons
-------------------------
Relevant feature:
-providing a minimalistic UI for SB vertex to face collision detection
-access to layers was improved a little(python)
-Local axis constraints for pose mode
-bugfixes
-Weld/Align is now in a menu. and other goodies.(UV)
-Game Engine fix for lights.

Commit:
-bjornmose
Log:
providing a minimalistic UI for SB vertex to face collision detection
in the particle interaction panel
"D"= "Amount of damping during softbody collision/intrusion"
"I"= "Inner face thickness" good value for unit cube == 0.2
"O"= "Outer face thickness" good value for unit cube == 0.02
still we can easily hide that before releasing

Log:
rescaled stregth of wind and forcefield effects by some magnitudes
wind 250
field 1000
yeah WARNING to all testers:
tighten belts
scale down wind and forcefield settings (IPOs)

-ianwill
Log:
BPython:
- based on a request by Campbell (he also provided a patch for scene.Layer) access to layers was improved a little, keeping the old method (ob.Layers is a bitmask) and adding the nicer one (ob.layers is a list of ints). Done for objects and scenes. House-cleaning: .Layer was renamed to .Layers (actually just using strncmp instead of strcmp, so both work, same done for Window.ViewLayers).
- finally committing patch by Ken Hughes to let .clearScriptLinks() accept a parameter (list of strings) to clear only specified texts.
- doc updates and fixes (JMS reported a problem in nmesh.transform() example code).

Thanks all who contributed.

-theeth
Log:
Local axis constraints for pose mode. Added
Camera rotation fix (was off centered because it used persinv instead of viewinv. Now rotation center is always center screen in camera mode. (Still need to fix the helpline not showing)
Numinput constraint function was no good, didn't check if a constraint was even on... Fixed.
Rotation was missing constraint text in header print. Fixed.

-stiv
Log:
doc updates. NMesn.transform( matrix, recalc_normals )
had description for recalc_normals backward.

-bjornmose
Log:
gave softbody runge kutta error limit a nice default value

-guitargeek
Log:
Matched the default value for rkerror limit in bpy

-ton
Log:
The do_versions() for new shaders always initialized the values...

-desoto
Log:
Commented out DOF code that did not have a home yet because it broke
compile. Normally it would probably be best just to wait till Ton committed
but its still pretty early and I didn't want people complaining all night.
Hope its no problem!

-blendix
Log:
Merging over some uv editor tweaks from tuhopuu:

- Moved Weld/Align out of transform code, now it's a menu.
- Removed confirmation popups for LSCM unwrapping in the uv editor, didn't
make sense anymore now we have undo.
- Extended select linked, to work more like it does in edit mode:
- L: select linked uvs/faces under the mouse
- Shift+L: select/deselect linked uvs/faces under the mouse
(like shift+click for selecting single uvs/faces)
- Ctrl+L: how L worked before
- More accurate uv selection: when selecting one uv from a group of uvs that
are in the same position, it now selects the uv belonging to the face the
mouse is over, instead of a random uv.
- 'View Selected' (numpad .-key) for both faceselect mode and the uv editor.

-Kester
Log:
Added bone parent relationship.

Log:
Fix lighting in game engine

Log:
Support reinstancing the physics mesh from Python.

Log:
Added the docs & use Python booleans for physics reinstance.
-----------------------------------
a new build is available
Last edited by gabio on Mon May 02, 2005 8:51 pm, edited 1 time in total.

Napoleon
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Post by Napoleon » Sun Apr 24, 2005 12:50 am

hi gabio sorry but i get segmentation fault when i try to start blender. thnx.

OTO
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Post by OTO » Sun Apr 24, 2005 11:04 am

YO! A Linux build...with the game engine light fixed!!!!!!
Thanks Gabio

It works well at the moment in my Mandrake...euh...Mandriva 2005 :)

But no sound ( with 2.36 official it works)
Bye

Napoleon
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Joined: Tue Jan 27, 2004 6:08 pm

Post by Napoleon » Sun Apr 24, 2005 3:46 pm

Sorry gabio it was my fault. The downloaded file was not complete hence the seg fault.

One thing though, the Xtra files contain files with extention dll. I found nothing like that in the released 2.6 version are the libraries for linux now built with a dll extention?

Also when i select to use the default plugin instead of the xml file for yafray rendering Blender just quits.

Thnx

bertram
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Post by bertram » Sun Apr 24, 2005 11:53 pm


gabio
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Post by gabio » Mon Apr 25, 2005 12:57 am

Napoleon wrote:Sorry gabio it was my fault. The downloaded file was not complete hence the seg fault.

One thing though, the Xtra files contain files with extention dll. I found nothing like that in the released 2.6 version are the libraries for linux now built with a dll extention?

Also when i select to use the default plugin instead of the xml file for yafray rendering Blender just quits.

Thnx
for the xtra package, don't worry. it's a universal one, In fact all my current build should run under this env. in linux and windows. and thinking of that I forgot to add tuhopuu scripts. So no preset of render... sorry all, will update again next time(but the package is now up to date ;), will just need to notify).

malefico
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Joined: Mon Oct 14, 2002 6:51 am

Post by malefico » Mon Apr 25, 2005 3:50 pm

Thanks gabio for thebuild ! I was waiting for local axis constraint since day one, now I wonder, where is it ? I tried adding constraints to my bones but I can't find anythin around about local axis. Any clue ?

Regards

malefico.

EDIT: OK, I figured it out, it just directly copy the local axis rotation of the target, I thought it would be an extra option.

OTO
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Post by OTO » Mon Apr 25, 2005 9:52 pm

Tss tss Malefico
always whinning with no reason
And still blending?? Aren't you old enough to do something more serious :)

Glad to see you around :wink:

Napoleon
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Joined: Tue Jan 27, 2004 6:08 pm

Post by Napoleon » Wed Apr 27, 2005 2:24 pm

Sorry to hijack your thread . I installed an Archlinux build of blender 2.36 and yafray and it works fine, by that i mean i can render using yafray and the blender plugin not the xml file.

However to when i try to render with yafray and the CVS version of blender via the pluin, it just closes on me. The xml route works fine though. I tried it with the official blender 2.36 which i downloaded and untar into a directory and it still closes when i render with the yafray plugin.

This seems to be a problem only on Arch as other distros didn't give that problem. I'' be glad if you can help.

Thnx.

PS: I use ArchLinux BTW. :D

logan666
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Joined: Tue Oct 29, 2002 3:42 am

Post by logan666 » Wed Apr 27, 2005 3:36 pm

No full screenbutton :(

malefico
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Post by malefico » Wed Apr 27, 2005 4:39 pm

OTO wrote: And still blending?? Aren't you old enough to do something more serious :)
But always younger than you, grumpy old gardener ! :D :D

gabio
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Post by gabio » Wed Apr 27, 2005 6:57 pm

logan666 wrote:No full screenbutton :(
no, and it will not come back that easily. Thoug if you have KDE 3.4, right click on the windows header and select full screen.

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