Tuhopuu3 / Linux (2005/04/23)

User-contributed CVS development builds. Please test and give feedback!

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gabio
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Joined: Thu Jan 15, 2004 6:41 am
Location: Canada - Québec - Sherbrooke
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Tuhopuu3 / Linux (2005/04/23)

Post by gabio » Sat Apr 23, 2005 7:00 pm

Time to test. btw the new edit buttons is sweet ;) but we need to get used to it first.

-done with gcc 3.3.5 and scons.
-------------------
Relevant feature:
-Merge of Blender/cvs 2005/04/17
-bugfixes
-More restrained usage of button disabling
-New edit buttons v.1

Commit:
-broken
Log:
* Fix for the timeline, better shading if end frame is before
start frame

-hos
Log:
Copied BPyMenu_Init() from bf-blender to tuhopuu3.

I think this function was turned to mush by continual merging.

bjornmose: please check to see that this compiles with msvc
(you had modified this function in the past to get it to work
with debug build)

Log Message:
Merge of Blender/cvs 2005/04/17

-hos
Log:
due to name changes for minnaert/ward stuff, rms was refined twice
in material stuff (Thanks SpookyElectric for report)

-themyers
Log:
Fixed paste with syntax enabled

Log:
Fix bug in syntax highlighting that did not write the format string to the .B.blend file correctly

-joeedh
Log:
Fix for hemesh and transform. removed and re-downloaded all transform files, and copied the relevant functions from backups. checked diff, and theres no unwanted conflicts :)

-broken
Log:
* Small tweak to the outliner line darkness
(half-testing commit)

Log:
Update write_texts for format string, it was causing a crash

Log:
* More restrained usage of button disabling

Previously was a bit overdone. Coming closer to some solid
guidelines for when and where it should be used; with this commit,
it's mainly on things that would otherwise disappear - i.e.
action buttons that *can't* be used.

* New edit buttons v.1

A huge thankyou to William, who did a lot of good groundwork that
I've tweaked and built upon. The aim for this one is more
'workflow oriented' i.e. grouping similar controls, and also
separating out less frequently used stuff so it can be folded away.

Part of it has been moving some of the 'editing tools' that needed
ui controls too, but never really belonged there, having to resort
to hackish stuff like the 'click to choose a 3d View window' mouse
pointer thingy. Now these have all been added to the 3D View
header menus, one or two from memory also to the W specials menu,
and I've made a new 'Repeat and Revolve' popup menu (Mesh Edit
Mode hotkey: Ctrl Shift R) that contains, Spin, Spin Duplicate,
Screw and Extrude Repeat, with the relevant number fields
integrated with the command.

-blendix
Log:
View Selected for faceselect mode, and a bugfix for View Selected in the uv
editor, as in bf-blender.
---------------------------
A new build is available
Last edited by gabio on Mon May 02, 2005 10:35 pm, edited 1 time in total.

bertram
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Joined: Wed Oct 16, 2002 12:03 am

Post by bertram » Sun Apr 24, 2005 11:45 pm

Mirror:
Blender Bin

malefico
Posts: 43
Joined: Mon Oct 14, 2002 6:51 am

Post by malefico » Mon Apr 25, 2005 6:20 pm

Thanks for the builds !

I've been playing around with my favourite feature so far, the timeline. One thing missing there is the ability to surf easily between markers. It would be great if you could, for instance, keep ALT pressed plus CURSOR arrows and you could navigate from one marker to another. I think that's not possible now, but I might have missed the info.

Regards

malefico.

kxs
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Joined: Tue Nov 23, 2004 7:31 pm
Location: Poland

Post by kxs » Mon May 02, 2005 9:39 pm

Any new builds?

gabio
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Joined: Thu Jan 15, 2004 6:41 am
Location: Canada - Québec - Sherbrooke
Contact:

Post by gabio » Mon May 02, 2005 10:34 pm

kxs wrote:Any new builds?
Give me some time. My gentoo machine crashed on me several times today ;)

kxs
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Joined: Tue Nov 23, 2004 7:31 pm
Location: Poland

Post by kxs » Tue May 03, 2005 1:43 am

Oh, sorry Gabio, I ment bf-blender under linux, not Tuhopuu3 :oops: Posted here by a mistake.

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