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Update
I compile because I thought that T3 sintax highlighting has been added to the text editor but apparently only bracket matching patch has been applied


Interesting stuff from the log:
ton:
The zblur plugin (aka as DoF) integrated in render. Compared to patch
submitted by Alexander, changes/improvements are:
- Moved to new Panel in Scene buttons "Post Effects". Together with other
postprocessing options, such as Edge render. It is also not called DoF,
this because that's a bit pretending too much then. It's a zblur still!
- Made it render Alpha as well
- Made it use and deliver float buffers
- Huge cleanup of zblur.c code, was very messy. It was alling things in render
code without need even (win matrices, transform faces, etc)
- Fixed errors in using Z values (zbuffer is signed int)
- Removed very weird gamma corrections for front/back half
- Tweaked gaussian table, allow variable 'Sigma' to be set for gauss curve
- Didn't copy 'auto focus' yet. Use of this is very limited, and gives
false expectations, nor works for rendering anims with deamons well.
Main issue remains: it's not a very advanced feature... I still doubt
very much if this deserves to be released. Spent 2 days on trying to get
the key issues solved, with not much results.
- gauss filter code has weird side effects on large blur size
- having unsharp (blurred) in front also blurs what's around in back.
only blurred in back with sharp in front works a little bit
- severe aliasing errors... also due the code splitting in 2 halves
- doesnt work with unified yet
- won't work for halos, spot halos or transparant faces
Anyhoo... It was promised to be committed, so now artists can play with it.
Who knows it's useful after all, or some fixes can be implemented.

theeth:
Toying a bit with MMB behavior:
MMB click with no constraint selects a constraint right away (the axis selector doesn't flash on screen)
MMB click with a constraint removes the constraint
MMB click-drag in both case (with and without a constraint) uses the axis selector.
stopConstraint didn't remove the CON_SELECT flag, so cancelling transform while selecting a constraint and then reentering transform was funny. Fixed
blendix:
Make view translation and zooming 'smooth' in the uv editor. Power-of-two
zoom levels can be found in the View > View Navigation menu. Also Ctrl+MMB
zooming was added.
Added the E-key, LSCM unwrap popup back again.
ton:
Reflecting the discussions on Transform Manipulators...
Here you can see the notes and pictures:
http://www.blender3d.org/cms/Manipulato ... 548.0.html
The alternative rotate widgets are still under rt=2 and rt=3.
Still enough work todo here, but hope it's a good step forward!
stiv:
New IPO methods.
Ipo.delCurve( curve_name ) deletes named curve from IPO.
Ipocurve.delBezier( int ) deletes point at index from Ipocurve.
Contributed by Ken Hughes (khughes). Thanks!
stiv:
Add bracket matching to text editor.
#2437 from the Patch Tracker.
Contributed by Ricki Myers (themyers). Thanks!
Highlight color is set in UserPref theme colors.
ton:
To please the stats-junkies: the "tech stat" drawing now displays all
values that change during transform().
For the rest drawing sticks to actual selection, making the view quite
less cluttered. Hope this gets approval.

ton:
Added menu in header for orientation of manipulator widgets.
Also slightly tweaked threshold for drawing text in menu buttons. The text
was clipped just too quick.
Enjoy

http://www.3developer.com/bf-builds/ble ... indows.zip