bf-blender / Windows (2005/05/20)
Moderators: jesterKing, stiv
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- Joined: Tue Nov 25, 2003 5:27 pm
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Rightlusque wrote:Soft Body does not detect collision with an armature-deformed mesh.
Is it a bug or a feature planned for a future release?
Do I have to submit to the bugtracker?
Anyway follow this link for a blend file and a screenshot:
http://lusque.altervista.org/blender_po ... _Body.html
It only detects collision with 'undeformed' objects ( say no aramatures, hooks, lattices)
feature left for after 2.37

BM
Drawing of things like Circles seems a little different in this build. I don't recall "2D" objects drawing invisibly (unselected) while in shaded view in the past.
edit: Happens with any object without faces.
It's not a modified theme issue..
I initially thought there was a duplication bug, thinking it was just moving the original object, it was just invisible except for the object center.
edit: Happens with any object without faces.
It's not a modified theme issue..
I initially thought there was a duplication bug, thinking it was just moving the original object, it was just invisible except for the object center.
Okay regarding discombobulatar and the python matrix functions,
there was an error in a recent python commit that gave the wrong results for determinant (and thus also invert which used the same function).
There is still possibly another error of GetPerspMatrix not getting updated so sculpt mesh will still give odd results when the view is rotated after initiating the script (trying to fix this now).
LetterRip
there was an error in a recent python commit that gave the wrong results for determinant (and thus also invert which used the same function).
There is still possibly another error of GetPerspMatrix not getting updated so sculpt mesh will still give odd results when the view is rotated after initiating the script (trying to fix this now).
LetterRip
I have a strange error... when I create a new scene with new camera and meshes and everything through python... it only renders black and white. Same with previous build, unable to test this script with 2.36
Can't give an example file cause when you save and reopen it does render color. It's not the BW setting!
Can't give an example file cause when you save and reopen it does render color. It's not the BW setting!
I think i found a bug when you move a Bone who Controls the Armature:
Download the Example Armature Blend file (Armature) from here to see:
http://www.zoo-logique.org/3D.Blender/i ... enderfiles
Open the Blend file and Select the Body Bone and move it Up the Armature moves Down and visavi..!???? Is this normal!?? or a Bug!?
Vassilios Boucer
Download the Example Armature Blend file (Armature) from here to see:
http://www.zoo-logique.org/3D.Blender/i ... enderfiles
Open the Blend file and Select the Body Bone and move it Up the Armature moves Down and visavi..!???? Is this normal!?? or a Bug!?
Vassilios Boucer
can someone please look at the parenting problem i mentioned earlier?
it is really getting to me!
here is a blend of another, even more annoying problem:
try moving one of the control points in the z direction (you may have to enable 3D first) and then tabbing back into object mode.
http://www.toxicx.toxicengine.org/personal/wdhs3.blend
fun, isn't it?
(the edit doesn't stay, it goes back to a circle)
it is really getting to me!
here is a blend of another, even more annoying problem:
try moving one of the control points in the z direction (you may have to enable 3D first) and then tabbing back into object mode.
http://www.toxicx.toxicengine.org/personal/wdhs3.blend
fun, isn't it?
(the edit doesn't stay, it goes back to a circle)
That's not a bug, you have vertex keys on the curve, and since none is currently selecting, going in edit mode and changing things will revert back when going back to object mode, since it's not putting it in any of the keys.SamAdam wrote:can someone please look at the parenting problem i mentioned earlier?
it is really getting to me!
here is a blend of another, even more annoying problem:
try moving one of the control points in the z direction (you may have to enable 3D first) and then tabbing back into object mode.
http://www.toxicx.toxicengine.org/personal/wdhs3.blend
fun, isn't it?
(the edit doesn't stay, it goes back to a circle)
Martin
Life is what happens to you when you're busy making other plans.
- John Lennon
- John Lennon