bf-blender / Windows (2005/05/20)

User-contributed CVS development builds. Please test and give feedback!

Moderators: jesterKing, stiv

bmud
Posts: 0
Joined: Sun Feb 08, 2004 8:13 am
Location: Raleigh, NC, USA
Contact:

Post by bmud »

Doc_Holiday is right. What's going on with the game engine? =\

3R
Posts: 0
Joined: Sun May 18, 2003 5:00 pm
Location: South of France (Var, La Crau)
Contact:

Post by 3R »

It seems to have a little problem with the Mathutils API module. The fact that matrix.invert(), matrix.determinant() or other fonction on Matrix classes return the same matrix crash some scripts (Discombulator, Kloputils 3 or Axis Orienation Copy...).

--
3R

mataii
Posts: 1
Joined: Mon Oct 14, 2002 6:29 am
Location: México

Post by mataii »

Doc_Holiday wrote:Still no GameEngine Fixings. :cry: This is no more funny!
Bmud wrote: Doc_Holiday is right. What's going on with the game engine? =\
:? :? :?


yes.. no more funny :cry:

bjornmose
Posts: 0
Joined: Tue Nov 25, 2003 5:27 pm
Location: Denzenberg, could walk to Hölderling-Tower
Contact:

Post by bjornmose »

lusque wrote:Soft Body does not detect collision with an armature-deformed mesh.

Is it a bug or a feature planned for a future release?
Do I have to submit to the bugtracker?

Anyway follow this link for a blend file and a screenshot:
http://lusque.altervista.org/blender_po ... _Body.html
Right
It only detects collision with 'undeformed' objects ( say no aramatures, hooks, lattices)

feature left for after 2.37 :) along with a more clever (faster) collision detection
BM

crsrma
Posts: 0
Joined: Tue Mar 30, 2004 3:47 pm

Post by crsrma »

Drawing of things like Circles seems a little different in this build. I don't recall "2D" objects drawing invisibly (unselected) while in shaded view in the past.

edit: Happens with any object without faces.

It's not a modified theme issue..

I initially thought there was a duplication bug, thinking it was just moving the original object, it was just invisible except for the object center.

LetterRip
Posts: 0
Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip »

Okay regarding discombobulatar and the python matrix functions,

there was an error in a recent python commit that gave the wrong results for determinant (and thus also invert which used the same function).

There is still possibly another error of GetPerspMatrix not getting updated so sculpt mesh will still give odd results when the view is rotated after initiating the script (trying to fix this now).

LetterRip

bmud
Posts: 0
Joined: Sun Feb 08, 2004 8:13 am
Location: Raleigh, NC, USA
Contact:

Post by bmud »

using move while looking through a camera is all backwards now. But it was "backwards" before. At first, I thought the speed was really low in comparison, but now I found out it's the same. I guess there's just a whole mess of things I'll have to adjust to. :shock:

x2gen
Posts: 0
Joined: Sun May 22, 2005 7:19 am

Post by x2gen »

The button to toggle blender to full screen mode is missing. I know it is possible to call it with commandline, but is handy none the less. (ogl glitch with ui buttons -prosavageddr xp sp2-, works beautifully in full screen.

x2gen
Posts: 0
Joined: Sun May 22, 2005 7:19 am

Post by x2gen »

The commandline "blender -W" Doesn't seem to call fullscreen mode either. Is it intentional?

Bellorum
Posts: 0
Joined: Wed Jan 21, 2004 3:27 pm

Post by Bellorum »

x2gen wrote:The commandline "blender -W" Doesn't seem to call fullscreen mode either. Is it intentional?
yeah, it's been removed from the code, since it doesn't work with all graphicscards. :(
There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.

macouno
Posts: 0
Joined: Tue Nov 18, 2003 3:37 am

Post by macouno »

I have a strange error... when I create a new scene with new camera and meshes and everything through python... it only renders black and white. Same with previous build, unable to test this script with 2.36

Can't give an example file cause when you save and reopen it does render color. It's not the BW setting!

poutsa
Posts: 0
Joined: Sat Jan 03, 2004 4:49 pm
Location: Munich (Germany)

Post by poutsa »

I think i found a bug when you move a Bone who Controls the Armature:
Download the Example Armature Blend file (Armature) from here to see:
http://www.zoo-logique.org/3D.Blender/i ... enderfiles

Open the Blend file and Select the Body Bone and move it Up the Armature moves Down and visavi..!???? Is this normal!?? or a Bug!?


Vassilios Boucer

macouno
Posts: 0
Joined: Tue Nov 18, 2003 3:37 am

Post by macouno »

Something odd with new ortho camera.

When setting to ortho & then resetting to perspective I see this:

Image

This in wireframe view... and whilst the camera is pointed at objects.
When I leave the camera view and then go back into it it's fine.

The script did update the scene... winxp... odd.

SamAdam
Posts: 0
Joined: Thu Mar 04, 2004 1:28 pm
Contact:

Post by SamAdam »

can someone please look at the parenting problem i mentioned earlier?

it is really getting to me!

here is a blend of another, even more annoying problem:
try moving one of the control points in the z direction (you may have to enable 3D first) and then tabbing back into object mode.

http://www.toxicx.toxicengine.org/personal/wdhs3.blend

fun, isn't it?
(the edit doesn't stay, it goes back to a circle)

theeth
Posts: 500
Joined: Wed Oct 16, 2002 5:47 am
Location: Montreal
Contact:

Post by theeth »

SamAdam wrote:can someone please look at the parenting problem i mentioned earlier?

it is really getting to me!

here is a blend of another, even more annoying problem:
try moving one of the control points in the z direction (you may have to enable 3D first) and then tabbing back into object mode.

http://www.toxicx.toxicengine.org/personal/wdhs3.blend

fun, isn't it?
(the edit doesn't stay, it goes back to a circle)
That's not a bug, you have vertex keys on the curve, and since none is currently selecting, going in edit mode and changing things will revert back when going back to object mode, since it's not putting it in any of the keys.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

Post Reply