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Bf-Blender / Linux (2005-8-28) with envelopes and IK

Posted: Sun Jul 17, 2005 9:48 pm
by JoOngle
This is the latest CVS Bf-Blender for use with an OpenGL enabled Linux system.
Compiled 28 August at 0200 hours Copenhagen time.

http://www.hamsterking.com/blender/file ... 8-8.tar.gz
This compile has the following Physics engines: Sumo
This compile also features new IK by Brecht Van Lommel

Developers log files:http://projects.blender.org/pipermail/b ... /date.html

Keep testing and report bugs in the bugtracker!

Posted: Mon Jul 18, 2005 8:59 pm
by UglyMike
Works great here, thanks!!

Posted: Mon Jul 18, 2005 9:34 pm
by OTO
Hello
and thank you for the Linux build!
At the moment works fine!
Keep testing
Bye

Posted: Tue Jul 19, 2005 12:34 am
by JoOngle
My pleasure,

Keep testing and reporting bugs to the developers in the bugtracker.

Posted: Mon Jul 25, 2005 3:53 pm
by malefico
I'm getting segfaults using L to select bones in edit mode, anyone else is getting the same ?(so I'll report it)

Posted: Mon Jul 25, 2005 4:19 pm
by JoOngle
malefico:

I'm trying and trying and can't quite reproduce your problems. Everything seems fine here
so far.

BTW: I made an update 23:00 yesterday, try downloading it again if you downloaded
the "24" version earlier than 23:00 yesterday! It might have been a bugfix.

Anyway - I'll probably update this thread with even another version either
today or another day depending on the changes in Blender.

Stay tuned - this thread will be updated with new versions as long as I have the
time to do so.

Posted: Wed Jul 27, 2005 10:58 pm
by orion119net
thanks for the build!

ive been playing aroud with a model, and i noticed that when i select 2 or more bones, rotate them, and hit alt-r, nothing happens. same thing happens with alt-g.

does this happen to anyone else?

Posted: Wed Jul 27, 2005 11:41 pm
by malefico
Hi, I've compiled it myself today and yup, it still crashes. I do this, create an armature, select a couple of bones (clicking in the middle of the bone, not the tips), then press L with mouse over armature -> Segfault.

Regards

malefico.

EDIT: Funny, it doesn't happen all the time, I'll keep testing to figure out WHEN exactly happens...

Posted: Tue Aug 16, 2005 4:13 am
by JoOngle
I've gotta hand it to the developers,
those new loopcut tools rule!

For those who don't know what I'm talking about, try these things in the version of
16-8-2005:

1) Select Ctrl + R for loopcut
2) Scroll with the scrollwheel to select number of loops to cut (or use + & - keys)
3) Press "S" for smoothing cuts if you want that...

Sweeet....

And the new & improved (1000 times over again and changing all the time) edgeslide
is quite useful too (see it in the Ctrl E menu for edge specials)

The edgeloop delete has "hemesh" qualities...here you can delete edges and keep the
faces :) No need to do "f" after deleting an edge (or a row of edges/loop) after
this...niiiice.

Posted: Mon Aug 22, 2005 7:11 pm
by OTO
Hello

the "create vertex groups from closest bones" don't work?!

Posted: Mon Aug 22, 2005 10:46 pm
by gaiamuse
OTO wrote:Hello

the "create vertex groups from closest bones" don't work?!
I am having the same problem with the windows build 19.08.05 with envelopes. This does not occur with the 02.08.05 windows build.

I noticed that there is a new armature modifier. What does that do?

gaiamuse

Cannot run program

Posted: Sat Aug 27, 2005 6:39 pm
by pamtango
I get this error when I try to run the program from within the folder where I have Blender 2.37. It doesn't run at all when outside this folder.

/home/pam/Desktop/blender-2.37a-linux-glibc2.2.5-i386-static/blender-20-8: error while loading shared libraries: libpng.so.3: cannot open shared object file: No such file or directory

Sorry if this is a basic question.

PamTango

Posted: Sat Aug 27, 2005 9:36 pm
by popski
Same error here:
error while loading shared libraries:
libpng.so.3: cannot open shared object file: No such file or directory
Using Ubuntu, installed:
libpng10-0, libpng12-0, libpng12-dev :roll:

Posted: Sun Aug 28, 2005 3:30 am
by -efbie-
well, guess what, you need libpng "3" :)

Posted: Sun Aug 28, 2005 12:32 pm
by popski
well, guess what, you need libpng "3" :)
Did you eat clown cake or something?