bf-Blender / Windows-Linux (2005/08/02)
Moderators: jesterKing, stiv
Re: Elbarto
The new knife tool can also no longer be used to quickly make edgeloops that are consistent with current geometry. (If this is unclear, I can give an example). For me, this is a MAJOR disadvantage. I don't know how this could be resolved... I am assuming that the new knife tool works similar to the new edge-based subdivide. Maybe an "knife (No triangles)" tool?
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The new knife tool can also no longer be used to quickly make edgeloops that are consistent with current geometry. (If this is unclear, I can give an example). For me, this is a MAJOR disadvantage. I don't know how this could be resolved... I am assuming that the new knife tool works similar to the new edge-based subdivide. Maybe an "knife (No triangles)" tool?
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Thanks for this Build Gabio!!!
So now there is free Place in the FX Panel for Fluid Simulation,Ocean Simulator,Explode Fx!
Sorry Fluids has a seperate Panel like Particles!!!
see here Workflow:
http://wiki.blender.org/bin/view.pl/Ble ... dAnimation
Wave and Build fx´s moved to Modifiers!!
Is the Explode Fx when( its Real one Day) placed into Modifiers or in the Fx Panel???
"DubliVerts for Metaballs" is this removed for ever or comes back?
Vassilios Cagiaoglou Boucer
So now there is free Place in the FX Panel for Fluid Simulation,Ocean Simulator,Explode Fx!
Sorry Fluids has a seperate Panel like Particles!!!
see here Workflow:
http://wiki.blender.org/bin/view.pl/Ble ... dAnimation
Wave and Build fx´s moved to Modifiers!!
Is the Explode Fx when( its Real one Day) placed into Modifiers or in the Fx Panel???
"DubliVerts for Metaballs" is this removed for ever or comes back?
Vassilios Cagiaoglou Boucer
Last edited by poutsa on Wed Aug 03, 2005 4:37 pm, edited 1 time in total.
I absolutely agree, and I've complained about it at least one time before, and have not gotten an answer. I'm sure the new algorithm is useful for something (otherwise it wouldn't have been coded) but it hurts edgeloop flow and creates far too many triangles. an 'old style-knife mode would be most beneficial.ElBarto wrote: And i got a modelling problem with the reworked Knife tool. Normally i modell this way:
Plane> Subdivide> Knife Middpoints> Scale> Extrude
But this is impossible now.
I also don't understand why edgeslide should default to precision-mode. It's annoying as hell.

There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.
While working on my animation project, I found something strange, too:

When I tried to apply an armature to my mesh (with option create from closest bone), blender crashed somehow. I tried this with a simple cube and found out that there's apparently trouble when using this option in connection with the subsurf modifier. Without subsurf, everything's working fine. When applying subsurf after creating the vertexgroups from closest bone, everything's fine too. Only when I applied the armature to a mesh with subsurf, blender crashed.
Maybe the differences between the subsurf-created vertices and the original vertices are ignored when the vertices are assigned to the bones? (don't really know much about the code)

When I tried to apply an armature to my mesh (with option create from closest bone), blender crashed somehow. I tried this with a simple cube and found out that there's apparently trouble when using this option in connection with the subsurf modifier. Without subsurf, everything's working fine. When applying subsurf after creating the vertexgroups from closest bone, everything's fine too. Only when I applied the armature to a mesh with subsurf, blender crashed.
Maybe the differences between the subsurf-created vertices and the original vertices are ignored when the vertices are assigned to the bones? (don't really know much about the code)
Yep, I have to say i second (or third?) that. The current code is certainly useful, but the old-style edge-cutting mechanism can sometimes create much better mesh-flow. Perhaps both methods should be available under different names, such as "simple" edge-cut and "advanced" edge-cut or something similar.Bellorum wrote:I absolutely agree, and I've complained about it at least one time before, and have not gotten an answer. I'm sure the new algorithm is useful for something (otherwise it wouldn't have been coded) but it hurts edgeloop flow and creates far too many triangles. an 'old style-knife mode would be most beneficial.ElBarto wrote: And i got a modelling problem with the reworked Knife tool. Normally i modell this way:
Plane> Subdivide> Knife Middpoints> Scale> Extrude
But this is impossible now.
I also don't understand why edgeslide should default to precision-mode. It's annoying as hell.
This may sound evil, but would it be possible to use numerical input while actively using the manipulator? Like, maybe it could override mouse input once numbers are typed & mimic the standard GRS stuff temporarily.
I find myself trying to do so for some reason, usually when ctrl/shift constraints aren't quite precise enough, sometimes just out of habit. It just seems a bit silly to go around changing grid spacing because of some nurnies, wrinkles, etc.
BTW, it's a bit difficult to escape out of the loopcut tool right now, with the RMB atleast; before you start a cut & still have the initial purple highlight.
Thanks again for the build & all the new featureseses.
I find myself trying to do so for some reason, usually when ctrl/shift constraints aren't quite precise enough, sometimes just out of habit. It just seems a bit silly to go around changing grid spacing because of some nurnies, wrinkles, etc.
BTW, it's a bit difficult to escape out of the loopcut tool right now, with the RMB atleast; before you start a cut & still have the initial purple highlight.
Thanks again for the build & all the new featureseses.
I absolutely agree, and I've complained about it at least one time before. It hurts edgeloop flow and creates far too many triangles. an 'old style-knife mode would be most beneficial.Bellorum wrote:ElBarto wrote: And i got a modelling problem with the reworked Knife tool. Normally i modell this way:
Plane> Subdivide> Knife Middpoints> Scale> Extrude
But this is impossible now.
Edit: I replied before even trying the new build before

There's no such thing as democracy. There's only the tyranny of one, and the tyranny of many.
to all coders: nice work
I really appreciate your hard work
but I've to agree with ElBarto, tommy and Bellorum, the new knife tool (Midpoints) is a little bit strange compared to the old method
another issue for me is that "optimal"-wireframe does not work in edit mode, would be great to get working in edit mode

but I've to agree with ElBarto, tommy and Bellorum, the new knife tool (Midpoints) is a little bit strange compared to the old method
another issue for me is that "optimal"-wireframe does not work in edit mode, would be great to get working in edit mode
yep, if i use optimal, and modify the mesh, i get a segfault.
cube > optimal > Extrude a face > segfault.
and yep, having a subsurf compliant subdivide would be cool
(as an option, toggle, modifier key, anything
)
cube > optimal > Extrude a face > segfault.
and yep, having a subsurf compliant subdivide would be cool

(as an option, toggle, modifier key, anything

My Portfolio :: www.mentalwarp.com/~fred/
I can`t run new linux build. I get this message:
Code: Select all
./blender: error while loading shared libraries: libpng.so.3: cannot open shared object file: No such file or directory