Fluid in Blender:
Note on the current project:
http://wiki.blender.org/bin/view.pl/Ble ... dAnimation
As of the "how does it works?":
-------------------------------------# Create a new blender file, add a cube mesh at (0,0,0) and tag it as fluid simulation domain (tab next to softbodies).
# Add some other mesh in it (e.g. a sphere), and tag it as fluid in the fluidsim tab.
# Select the domain again, click the bake-button. Unless you saved the file otherwise, you should find a file untitlend.blend_fluidsim.cfg and another bobj.gz file in your current or home directory.
# Run ../build_dir/arch/elbeem-blender -b -f untitlend.blend_fluidsim.cfg. Now you'll get a lot of bobj files...
# Go back to Blender and enjoy smile !
# Some warnings: dont move/rotate the domain as of now, dont use intersecting object for fluid init, dont set the simulation resolution too high. I'm aware that there's still a lot of stuff to be fixed...
a new build is available