Win :bf-Blender(15/08/05) and Tuhopuu3 (Update 15/08/05)

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lguillaume
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Joined: Tue Jan 04, 2005 10:25 pm

Win :bf-Blender(15/08/05) and Tuhopuu3 (Update 15/08/05)

Post by lguillaume »

Hello, you new compilation of the current CVS for Blender and Tuhopuu.
Update
The Tuhopuu release have the Bullet GameEngine .


You can download at http://lguillaume.suidzer0.org/

For the 2 version I put a zip version and a 7zip version (less size nearly 500KB) 7-zip can be downloaded at http://www.7-zip.org/
Last edited by lguillaume on Fri Aug 19, 2005 5:44 pm, edited 3 times in total.

lguillaume
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Joined: Tue Jan 04, 2005 10:25 pm

Post by lguillaume »

I use the free MSVC toolkit 2003 to compile, for the tuhopuu I try with the gameengine first but I have some errors and I don't search why.

If you want to use the GameEngine try the Blender release, it have the Bullet GameEngine and it works.

crsrma
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Joined: Tue Mar 30, 2004 3:47 pm

Post by crsrma »

bf-blender build:

The modifier stack really simplifies things, very handy having that Apply button for everything right there, it does some interesting things with the Build modifier. Edgeloop delete really saves me a lot of repetition, you can be a little looser with subdividing since you can just thin out overly dense loop areas without resorting to welding verts & patching holes, etc.

Seems like a really polished build, haven't run into anything buggy yet. I says make it official. ;)

Thanks for the build & going with 7-Zip, lguillaume.

lguillaume
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Joined: Tue Jan 04, 2005 10:25 pm

Post by lguillaume »

Creative_MB02 wrote::D

Thank you for your fast responding! Sounds well, I will try both versions...
Bullet GameEngine now in the Tuhopuu3 release.

acrim
Posts: 0
Joined: Mon Aug 15, 2005 9:16 pm

Post by acrim »

Found a bug with the modifier stack.

If you click apply and then hover away from the box in a way that suggests "no i don't want to do that" the modifier is removed from the stack completely.

kxs
Posts: 0
Joined: Tue Nov 23, 2004 7:31 pm
Location: Poland

Post by kxs »

Why is Loop Cut under 3 different shortcuts? (K, Ctrl+E, Ctrl+R)

TorQ
Posts: 29
Joined: Wed Jan 29, 2003 2:03 am

Post by TorQ »

The loop tools are really nice. They'd be a million times nicer, though, if they would preserve uv's...

tommy
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Joined: Thu Jun 24, 2004 6:33 pm

Post by tommy »

Does this build have SoC Fluid Dynamics support? I'd like to know before I download.

lguillaume
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Joined: Tue Jan 04, 2005 10:25 pm

Post by lguillaume »

tommy wrote:Does this build have SoC Fluid Dynamics support? I'd like to know before I download.
No, for moment the Fluid Dynamics can't be compiled on Windows

Caronte
Posts: 76
Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe

Post by Caronte »

BUG:
Convert a SubSurf Mesh to Real Mesh = Crash!
Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

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