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Posted: Fri Sep 02, 2005 6:27 pm
by kitsu
Does Verse support text nodes? (too lazy to look it up) If it does it would be an easy way to impliment chat/q&a for doing online tutorials...

Posted: Fri Sep 02, 2005 10:47 pm
by jiri
thanks for very positive feedback. I have doubts, that it works without any problem (I know about many bugs :-(), but I keep hacking it ;-).

kitsu: yes, verse supports text nodes. Emil already has implemented one simple verse chat client. It is called tawk: ... root=verse

It is written in python and it requires python verse module (PyVerse):

I guess, that you have to be real hacker to get it running ;-)

Best regards,


Posted: Mon Sep 05, 2005 12:54 am
by osxrules
What has happened to the face- and vertex-loop select?

I noticed it missing from Lukep's build too. Is this a feature change or is it a bug?

Posted: Mon Sep 05, 2005 10:27 am
by jiri
Face loop and edge loop selections are available with Alt-RMB at some edge. Face loop selection works in face select mode and edge loop selection works in edge select mode. You miss it in lukep's build too, because I merge my devel version every week with main bf tree ... my devel version is very similar to main devel tree.

Old face and edge loop select aren't supported, because it was evil hack.


Posted: Mon Sep 05, 2005 3:39 pm
by osxrules
Thanks for the info. I prefer the old way though. I didn't mind that it was a hack, it still worked fine.

Now I can't see a preview of what is going to be selected. This makes selecting multiple face loops very frustrating.

I used to be able to drag the selection over my models to see if the faceloops were going in the right direction but now I'd have to select each one individually.

Would it be possible to make the preview selection show when you hold the alt key down as you move the mouse over the model? That would actually be faster than the old way and just as functional.

Posted: Mon Sep 05, 2005 3:47 pm
by jiri
Selection isn't my issue. You should cry at other place! ;-)


Posted: Mon Sep 05, 2005 9:00 pm
by osxrules
Lol, ok.

*sobs into the distance leaving a trail of tears*

Posted: Mon Sep 12, 2005 4:01 am
by Sutabi
I am thinking of purchasing a dedicated server so anyone could use it with verse and blender. But then there are those that love deleting things. Think it would be possible to see passcodes to models?

Posted: Mon Sep 12, 2005 9:36 am
by jiri
I'm sorry, verse specification doesn't support any user permissions. I can't do anything with this stuff now :-(. I can only poke eskil (author of verse protocol) :-(.


verse-blender update

Posted: Fri Oct 07, 2005 11:24 am
by jiri
I updated binaries and source code of verse-blender again. I fixed several bugs, some mesh modifiers are supported, verse-blender supports node tags now. Node tags don't do anything now, but it will be big benefit in the future.


Posted: Sat Oct 15, 2005 1:46 pm
by KDR_11k
Link? The first one in the thread doesn't work (asks for username and password).

Posted: Sat Oct 15, 2005 3:02 pm
by jiri
I'm sorry ... we are just converting wiki from old twiki to mediawiki system. You can find needed informations at: ... derUserDoc

and ... ntegration

Keep in mind, that it is still wip ;-)


Posted: Sun Oct 16, 2005 1:05 am
by Apollux
First, I gota say "Wao, it works really fine !!"

About bugs, I noticed that when you use the Clear-Rotation command, the new rotation isn't broadcasted to the other clients.. it quite easy to work around the problem because as you start a normal rotate command the rotation is updated on the clients. Either way it may prove problematic for animations.

More important than that is the fact that now that we have the possibility to collaborate in real time, we need a way to comunicate (human-to-human) in real time as well.

I was testing Verse with my brother over a LAN, we where both on the same house but in different rooms and trying to work together on the same Suzanne. Since we couldn't speak to each other, it was extremly difficult to coordinate the modeling.

Sure we could use any instant messaging client, but that would mean a constant internet connection for both machines (not big deal); but also means constantly changing back and forth between Blender and the chat window. How is that for a workflow killer? Imagine having to take away your attention from the 3D window every so ofthen while 6 other people are updating the scene.. by the time you come back to the 3D window you find a whole new scenario and you has lost track of the changes. :(

Anyways, all this is to ask: Would it be possible to implement Verse support on the Text window? So you could have Blender running in full screen mode and split your interface... on one side you got your usual 3D stuff window and on the other a small text window where you can chat with all the other collaborators that has subscribed to that text-buffer object?

I would be cool because you could trully collaborate with others without needing to constantly swicht applications and without the needing to be conected to the internet though the whole coollaborative session.

The text buffer thing could even be implemented for The Gimp as well, on a text layer placed on top of the stack. The text updates on real time while the texture artist paints the image behind it, and if he wants to chat he just need to press "T" and double click on the text layer, just like editing an usual Gimp text layer.

Just my 5 cents !!

I repeat it, GOOD WORK !!!

Posted: Sun Oct 16, 2005 4:34 am
by Apollux
3 More bugs.

A.- When you have 2 subscribed objects on the same scene, and each one has it´s own local material... selecting one of them in Object mode causes both to be presented with the material of the later... Entering in Edit Mode fixes it, but the problem comes back as soon as you leave edit mode.

EDIT: Adding a sub-surf modifier also fixes the problem.

B. - For meshes with modifiers applyed (sub surf modifier) you have to enter edit mode for the remote changes to update locally.

C.- Mesh modifiers are not transfered over, likewise with materials ... bug or missing feature?

thanks for feedback

Posted: Sun Oct 16, 2005 3:50 pm
by jiri
Thnaks for your feedback. I don't have time now to look at it, because I'm at the blender conf. in amsterdam. I will look at it today evening.