bf-Blender / Windows (19/08/05)

User-contributed CVS development builds. Please test and give feedback!

Moderators: jesterKing, stiv

Post Reply
lguillaume
Posts: 0
Joined: Tue Jan 04, 2005 10:25 pm

bf-Blender / Windows (19/08/05)

Post by lguillaume »

New compilation with Bullet game engine.

What's new :
- Collision possible between 2 softbody mesh
- Armature envelopes : http://www.blender3d.org/cms/Armature_E ... 647.0.html

Log:
EditMode armature: mirrored editing feature.

- Option is in EditButtons, Armature panel.
- Currently only local X-axis mirror (seems to be default anyway)
- Transform then applies changes to the mirrored-name bone as well.
- Extrude: also does the counterpart Bone
- New: SHIFT+E extrude: extrudes 2 mirrored Bones out of a normal Bone.
(creating names by appening _L and _R)

And some things go to http://projects.blender.org/pipermail/b ... /date.html

Download in 7-zip : http://lguillaume.suidzer0.org/bin/blender190805.7z
Download in zip :
http://lguillaume.suidzer0.org/bin/blender190805.zip
Last edited by lguillaume on Sun Aug 21, 2005 11:27 am, edited 1 time in total.

rakhi
Posts: 0
Joined: Sat Dec 18, 2004 8:54 pm

Post by rakhi »

Thanks for this build. Its GREAT!!!
Testing...

poutsa
Posts: 0
Joined: Sat Jan 03, 2004 4:49 pm
Location: Munich (Germany)

Post by poutsa »

:D Collision between 2 Softbody Meshes....... WAAAAOHH!
and also the new Armature Envelopes-........GREAT!!!!!
Thanks for this Build Iguillaume!!



Vassilios Boucer

myfish
Posts: 0
Joined: Fri Sep 26, 2003 9:01 pm

Post by myfish »

Armature envelopes are nice.
Need more to play with them, but so far, looks like a good build.

Pablosbrain
Posts: 254
Joined: Wed Jan 28, 2004 7:39 pm

Post by Pablosbrain »

Love the armature envelopes! Lovem! Definitely helps with getting basic weights set quickly! Keep up the great work!

HiNMity
Posts: 3
Joined: Thu Oct 17, 2002 11:01 pm
Contact:

Post by HiNMity »

WOW!! This looks like the coolest thing ive seen in blender. It actually looks like Zbrush 2.5 new addition and also reminds me of the way Houdini does it.

http://206.145.80.239/zbc/showthread.ph ... post224574

ElBarto
Posts: 0
Joined: Fri Jun 11, 2004 3:24 pm
Location: Berlin
Contact:

Post by ElBarto »

The modifier panel did not accept them colors, it has just the colors of the default theme.
Karamba!
Bart.

http://www.area42.de/

Blender Feature Proposal:
http://www.neeneenee.de/blender/features/

mthoenes
Posts: 39
Joined: Tue Oct 22, 2002 10:57 pm

Post by mthoenes »

I'm Having troubles getting any RVK slider over #30 to work.
Having same trouble in earlier builds as well as 2.37a. I have attempted with 2 different files. Any idea why?

mthoenes

picaso
Posts: 0
Joined: Mon Jan 03, 2005 11:54 pm

Post by picaso »

oh my god.those envelops are great !!!!!!

:P :P :P :D :D :D

KDR_11k
Posts: 2
Joined: Tue Feb 10, 2004 8:06 pm

Post by KDR_11k »

What happened to edgeloop select?

lguillaume
Posts: 0
Joined: Tue Jan 04, 2005 10:25 pm

Post by lguillaume »

KDR_11k wrote:What happened to edgeloop select?
Try Alt+Right mouse button or Ctrl+Alt+Right mouse button on an edge :wink:
You can use Shift to add to selection.

kidb
Posts: 0
Joined: Wed Jul 23, 2003 4:31 pm
Contact:

Post by kidb »

Dear Mr. lguillaume,
if you would like to cooperate please drop me a mail to kidb at kidb dot de.
I think about collecting and providing testbuilds et.al. on one website.

gaiamuse
Posts: 0
Joined: Thu Nov 06, 2003 2:25 am

Post by gaiamuse »

Sorry for my ignorance on any updates but I cannot seem to get a mesh parented to an armature the usual way (Mesh shift click + armature and select armature to closest bones option). I can on 02 Aug build. So is there a new method for this? I notice there is a new armature modifier.

Really appreciate the builds. It would be useful to have all commits/updates listed with the download.

Somewhere in between 02 Aug and this one I must have missed something.

Appreciate any hints so I can test.

Thanks,

gaiamuse

Post Reply