Page 1 of 1

bf-Blender / Windows (19/08/05)

Posted: Fri Aug 19, 2005 5:50 pm
by lguillaume
New compilation with Bullet game engine.

What's new :
- Collision possible between 2 softbody mesh
- Armature envelopes : http://www.blender3d.org/cms/Armature_E ... 647.0.html

Log:
EditMode armature: mirrored editing feature.

- Option is in EditButtons, Armature panel.
- Currently only local X-axis mirror (seems to be default anyway)
- Transform then applies changes to the mirrored-name bone as well.
- Extrude: also does the counterpart Bone
- New: SHIFT+E extrude: extrudes 2 mirrored Bones out of a normal Bone.
(creating names by appening _L and _R)

And some things go to http://projects.blender.org/pipermail/b ... /date.html

Download in 7-zip : http://lguillaume.suidzer0.org/bin/blender190805.7z
Download in zip :
http://lguillaume.suidzer0.org/bin/blender190805.zip

Posted: Fri Aug 19, 2005 6:05 pm
by rakhi
Thanks for this build. Its GREAT!!!
Testing...

Posted: Fri Aug 19, 2005 7:17 pm
by poutsa
:D Collision between 2 Softbody Meshes....... WAAAAOHH!
and also the new Armature Envelopes-........GREAT!!!!!
Thanks for this Build Iguillaume!!



Vassilios Boucer

Posted: Fri Aug 19, 2005 8:06 pm
by myfish
Armature envelopes are nice.
Need more to play with them, but so far, looks like a good build.

Posted: Fri Aug 19, 2005 8:47 pm
by Pablosbrain
Love the armature envelopes! Lovem! Definitely helps with getting basic weights set quickly! Keep up the great work!

Posted: Sat Aug 20, 2005 2:46 am
by HiNMity
WOW!! This looks like the coolest thing ive seen in blender. It actually looks like Zbrush 2.5 new addition and also reminds me of the way Houdini does it.

http://206.145.80.239/zbc/showthread.ph ... post224574

Posted: Sat Aug 20, 2005 9:01 pm
by ElBarto
The modifier panel did not accept them colors, it has just the colors of the default theme.

Posted: Sat Aug 20, 2005 11:59 pm
by mthoenes
I'm Having troubles getting any RVK slider over #30 to work.
Having same trouble in earlier builds as well as 2.37a. I have attempted with 2 different files. Any idea why?

mthoenes

Posted: Sun Aug 21, 2005 1:41 am
by picaso
oh my god.those envelops are great !!!!!!

:P :P :P :D :D :D

Posted: Sun Aug 21, 2005 7:59 am
by KDR_11k
What happened to edgeloop select?

Posted: Sun Aug 21, 2005 10:06 am
by lguillaume
KDR_11k wrote:What happened to edgeloop select?
Try Alt+Right mouse button or Ctrl+Alt+Right mouse button on an edge :wink:
You can use Shift to add to selection.

Posted: Sun Aug 21, 2005 10:57 am
by kidb
Dear Mr. lguillaume,
if you would like to cooperate please drop me a mail to kidb at kidb dot de.
I think about collecting and providing testbuilds et.al. on one website.

Posted: Mon Aug 22, 2005 12:10 pm
by gaiamuse
Sorry for my ignorance on any updates but I cannot seem to get a mesh parented to an armature the usual way (Mesh shift click + armature and select armature to closest bones option). I can on 02 Aug build. So is there a new method for this? I notice there is a new armature modifier.

Really appreciate the builds. It would be useful to have all commits/updates listed with the download.

Somewhere in between 02 Aug and this one I must have missed something.

Appreciate any hints so I can test.

Thanks,

gaiamuse