bf-blender windows(8/23/05) game engine materials

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snail
Posts: 0
Joined: Sun Apr 25, 2004 11:11 pm

bf-blender windows(8/23/05) game engine materials

Post by snail »

Hey all,
here is a build with game engine material changes
sofar it supports two textures and blending from color -> texture1 -> texture2
a small outline can be found
here,
and the build includes an example blend using most of the
new changes

build
thanks, snailrose

ZanQdo
Posts: 0
Joined: Sun Apr 11, 2004 4:57 am

Post by ZanQdo »

:D Testing...

Wow it looks good! She looked at me, I think she likes me :D

No realy, there is a big difference betwen the old mode and the new one

pildanovak
Posts: 18
Joined: Fri Oct 25, 2002 9:32 am
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Post by pildanovak »

it makes me a little confused. Will there be some more work on the internal engine, or are these just some tests? Where e.g. disappeared the patch which allowed multiple views, 2 sided lightning etc.?
Does this have something in common with new Bullet integration, Crystalblend or Bandoler's engine?

still, the demo looks quite nice.

snail
Posts: 0
Joined: Sun Apr 25, 2004 11:11 pm

Post by snail »

Its just me trying some changes. It is in no way related to any of the above.
Now I hope the internal engine stays, but I'm looking forward to Bullet, Crystalblend,and Bandoler's engine too :D

phti
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Joined: Thu Jun 23, 2005 9:55 pm
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please post a patch!

Post by phti »

can you please post a patch file with the modification you made to the source, so we can try to build on other platforms such as mac os x?
thank you!!

womanonfire
Posts: 0
Joined: Tue Oct 22, 2002 5:00 pm

cool!

Post by womanonfire »

glad you teach the old engine some new tricks. with just these few changes it becomes so much more useful.

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