Soc project: Booleans -- win/linux (2005/08/31)
Moderators: jesterKing, stiv
Soc project: Booleans -- win/linux (2005/08/31)
Here are some executables of Marc Freixas' boolean
project for summer of code. Select two mesh objects
and press 'w' as always. Output has less points,
less bad geometry, and uses quads too.
http://bebop.cns.ualberta.ca/~cwant/ble ... -31.tar.gz
http://bebop.cns.ualberta.ca/~cwant/ble ... -08-31.zip
More info on this project is here:
http://wiki.blender.org/bin/view.pl/Ble ... evelopment
Test it out and provide feedback, please.
Regards,
Chris
project for summer of code. Select two mesh objects
and press 'w' as always. Output has less points,
less bad geometry, and uses quads too.
http://bebop.cns.ualberta.ca/~cwant/ble ... -31.tar.gz
http://bebop.cns.ualberta.ca/~cwant/ble ... -08-31.zip
More info on this project is here:
http://wiki.blender.org/bin/view.pl/Ble ... evelopment
Test it out and provide feedback, please.
Regards,
Chris
Last edited by Hos on Fri Sep 09, 2005 4:11 pm, edited 1 time in total.
Been able to reproduce the crash three times now, can't simplify it yet, and don't have a debug build of your booleans...
Add a second cube to the default scene, go to object mode, move the cube a bit, intersect the two cubes. Now move both selected cubes away from center. Add a uvsphere, default sections etc. grab in editmode and move it to the location of the the two cubes. Enter object mode, select one cube, do intersection, crash.
Before the last crash I had saved it right before the crash. However if I open the saved file select the cube and do an intersection with the uvsphere it won't crash. So apparently whatever gets wonky before the save gets cleared when the saved file is loaded.
LetterRip
Add a second cube to the default scene, go to object mode, move the cube a bit, intersect the two cubes. Now move both selected cubes away from center. Add a uvsphere, default sections etc. grab in editmode and move it to the location of the the two cubes. Enter object mode, select one cube, do intersection, crash.
Before the last crash I had saved it right before the crash. However if I open the saved file select the cube and do an intersection with the uvsphere it won't crash. So apparently whatever gets wonky before the save gets cleared when the saved file is loaded.
LetterRip
Works pretty well here. I see that for cubes and other simple geometry it works flawlessly, for UVspheres or more complex meshes, it's still not perfect but better than original.
In Drill blend for instance, when substracting the 3 orthogonal cilynders from the cube sometimes a triangular "hole" is left, like a face not being drawn or something.
Great job !
Regards
malefico.
In Drill blend for instance, when substracting the 3 orthogonal cilynders from the cube sometimes a triangular "hole" is left, like a face not being drawn or something.
Great job !
Regards
malefico.
It does a much better job than the old Booleans, but doesn't seem to be very SubSurf friendly.
Windows SoC Boolean build seems to crash after doing a difference between a cube and an UVSphere and then applying SubSurf...
First time after I pushed the SubSurf button, it crashed. Second time it survived pushing the SubSurf button, but then crashed when I tried to enter Edit mode.
Windows SoC Boolean build seems to crash after doing a difference between a cube and an UVSphere and then applying SubSurf...
First time after I pushed the SubSurf button, it crashed. Second time it survived pushing the SubSurf button, but then crashed when I tried to enter Edit mode.